Savage Worlds Dice Roller
Roll result and controls
β
Pick your trait die, then press Roll
Beat 4 to succeed; every 4 more is a raise.
How Savage Worlds rolls work
- Trait tests: roll your trait die against a Target Number, usually 4. Every 4 points over the TN is a raise.
- Aces: a die that rolls its highest number is rolled again and added, as many times as it keeps acing.
- Wild Cards (heroes and major villains) also roll a d6 Wild Die and keep the better result. Extras roll only the trait die.
- Critical Failure: a Wild Card who rolls 1 on both dice. A Benny can't reroll it.
- Bennies: spend one to reroll a trait test and keep the better result.
- Damage never uses a Wild Die. Equal or beat Toughness to make the target Shaken; each raise over Toughness is a Wound. Armor Piercing ignores that much of the target's armor.