Gear and Equipment

From Swords to Starships - Equipping Your Heroes for Adventure!

The Tools of Heroes

Every hero needs their iconic gear - Batman's utility belt, Thor's hammer, Link's Master Sword, or Iron Man's armor. In Savage Worlds, equipment isn't just numbers on a sheet; it's part of your character's identity and story!

The Action Figure Test

Imagine your character as an action figure. What accessories would come in the package? A ninja needs throwing stars and smoke bombs. A space smuggler needs a blaster and a fast ship. A wizard needs a staff and spell components. These items define your character as much as their abilities!

Understanding Weapon Stats

Breaking Down Weapon Notation

Longsword: Str+d8

  • Str: Add your Strength die to damage
  • +d8: Plus roll a d8
  • Total: If you have d6 Strength, roll d6+d8 for damage (and both dice can Ace)!

Aragorn (Str d8) with Andรบril rolls d8+d8 damage!

Glock 9mm: 2d6, AP 1

  • 2d6: Roll two six-sided dice for damage
  • AP 1: Armor Piercing - ignores 1 point of armor
  • Range: 12/24/48 (short/medium/long)

John McClane's favorite - simple but effective!

Melee Weapons

Close Combat Arsenal

Light Weapons

Dagger/Knife Str+d4 Thrown 3/6/12

Frodo's Sting, Assassin's blade

Short Sword Str+d6 Fast and agile

Arya's Needle, Roman gladius

Medium Weapons

Long Sword Str+d8 Versatile classic

Jon Snow's Longclaw, Link's Master Sword

Battle Axe Str+d8 Brutal and effective

Gimli's axe, Viking weapons

Heavy Weapons

Great Sword Str+d10 Two hands, high Min Str

Cloud's Buster Sword, Guts' Dragonslayer

Maul Str+d10 Two hands, AP 2 vs rigid armor, Parry โˆ’1

Thor's hammer, Sauron's mace

Special Weapon Properties

  • Reach X: Attack at X" distance (spears, polearms)
  • Parry +/-X: Modifies your Parry defense
  • Two Hands: Requires both hands to use
  • AP X: Armor Piercing - ignores X armor points
  • Min Str: The Strength die needed to wield it well; if you fall short, you take penalties

Ranged Weapons

The stats below are typical examples to show how the notation reads; exact numbers vary by setting, so always use the gear tables in your rulebook or setting book.

Medieval/Fantasy

Bow

Damage: 2d6 | Range: 12/24/48

Legolas, Hawkeye, Robin Hood

Crossbow

Damage: 2d6, AP 2 | Range: 15/30/60

Reload 1 action

Daryl Dixon, medieval soldiers

Modern

Pistol

Damage: 2d6, AP 1 | Range: 12/24/48

Semi-auto, concealable

James Bond, John Wick

Assault Rifle

Damage: 2d8, AP 2 | Range: 24/48/96

RoF 3, Auto

Military ops, action heroes

Futuristic

Laser Pistol

Damage: 2d6, AP 2 | Range: 15/30/60

No recoil, energy cells

Han Solo's blaster, Starlord

Plasma Rifle

Damage: 3d6, AP 4 | Range: 24/48/96

Quirks vary by setting

Predator, Halo weapons

Armor and Protection

Armor Basics

Armor adds to your Toughness, making you harder to hurt. But heavy armor has a Minimum Strength, and if you're not strong enough for it, it slows you down and makes you clumsy!

Light Armor

Leather +1 Armor Torso, arms, legs

Aragorn's ranger gear, rogue leathers

Kevlar Vest +2 Armor (+4 vs bullets) Torso

Police armor, John McClane

Medium Armor

Chain Mail +3 Armor Torso, arms, legs

Medieval knights, Frodo's mithril

Tactical Armor +4 Armor All locations

SWAT gear, military ops

Heavy Armor

Plate Mail +4 Armor All locations Min Str d10 (too weak: penalties to Pace and Agility)

Medieval knights, Sauron

Power Armor +6 Armor All locations +2 Pace, Str +1 die

Iron Man, Space Marines

Shields and Defensive Gear

Small Shield

Parry +1

Little help against ranged attacks

Buckler, Cap's shield (thrown)

Medium Shield

Parry +2

Some cover against ranged attacks

Knight's shield, Viking round shield

Large Shield

Parry +3

Heavy cover against ranged attacks

Tower shield, riot shield

Adventuring Gear

Essential Equipment for Every Hero

Survival Basics

  • Backpack: Carry your stuff!
  • Rope (50'): For climbing, tying, swinging
  • Torch/Flashlight: See in the dark
  • Rations: Trail food for the road
  • Waterskin/Canteen: Stay hydrated

Sam Gamgee knew: always pack rope!

Specialist Tools

  • Lockpicks: Picking locks without them is harder
  • Crowbar: Leverage for prying things open
  • Toolkit: Avoids penalties on Repair
  • First Aid Kit: Avoids penalties on Healing
  • Disguise Kit: Helps Performance rolls to pass as someone else

The right tool for the right job!

High-Tech Gadgets

  • Smartphone: Research, communication
  • Night Vision: Cuts darkness penalties
  • Grappling Gun: Batman's favorite
  • Tracking Device: Follow targets
  • Hacking Rig: Helps Hacking rolls

Q Branch approved!

Vehicles and Mounts

Transportation Options

SWADE vehicle stat blocks list Size, Handling, Top Speed (in MPH), Toughness (with Armor in parentheses), and Crew. The numbers here are illustrative; use your rulebook's vehicle tables.

Horse

  • Pace: 12
  • Toughness: 8
  • Notes: Living mount, needs care

Roach (Witcher), Shadowfax, Epona

Motorcycle

  • Top Speed: fast
  • Toughness: 8 (2)
  • Notes: Nimble, exposed rider

Ghost Rider, Akira's bike

Sports Car

  • Top Speed: very fast
  • Toughness: 10 (3)
  • Notes: Fast, luxurious

Batmobile, Bond's Aston Martin

Starfighter

  • Top Speed: blistering
  • Toughness: 20 (5)
  • Weapons: Laser cannons

X-Wing, Millennium Falcon

Magic Items and Relics

Legendary Gear

In fantasy settings, magical items can provide incredible benefits! These are illustrative examples; your setting (or the Fantasy Companion) supplies the real ones.

+1 Magic Sword

Damage: Str+d8+1

Special: Affects ethereal creatures

"Forged by elven smiths in the First Age"

Ring of Protection

Effect: +2 Armor (magical)

Special: Always active, no weight

"A simple band that deflects harm"

Boots of Speed

Effect: Pace +2, Running die d8

Special: Leave trails of lightning

"Mercury's own footwear"

Bag of Holding

Effect: 500 lbs capacity, weighs 5 lbs

Special: Extra-dimensional space

"Bigger on the inside"

Encumbrance

Carrying Capacity

Heroes can't carry unlimited gear! Your Strength die sets your Load Limit, the weight you can carry with no penalty:

StrengthLoad Limit (no penalty)Most you can carry (4ร—)
d420 lb80 lb
d640 lb160 lb
d860 lb240 lb
d1080 lb320 lb
d12100 lb400 lb
  • Within your Load Limit: No penalties.
  • Over your Load Limit: You're Encumbered: โˆ’2 to Pace (minimum 1), running rolls, Agility and the skills linked to it, and Vigor rolls to resist Fatigue.
  • Four times your Load Limit is the most you can lift or carry at all.
  • Edges such as Brawny count your Strength as one die higher for encumbrance.

Example: Pre-bite Peter Parker (Str d4) can carry 20 lb before he's Encumbered: a backpack of school books, a camera and a sandwich. Good thing his web-shooters are lightweight!

Key Takeaways

Now let's learn how to use all this gear in the game!