Gear and Equipment

From Swords to Starships - Equipping Your Heroes for Adventure!

The Tools of Heroes

Every hero needs their iconic gear - Batman's utility belt, Thor's hammer, Link's Master Sword, or Iron Man's armor. In Savage Worlds, equipment isn't just numbers on a sheet; it's part of your character's identity and story!

The Action Figure Test

Imagine your character as an action figure. What accessories would come in the package? A ninja needs throwing stars and smoke bombs. A space smuggler needs a blaster and a fast ship. A wizard needs a staff and spell components. These items define your character as much as their abilities!

Understanding Weapon Stats

Breaking Down Weapon Notation

Longsword: Str+d8

  • Str: Add your Strength die to damage
  • +d8: Plus roll a d8
  • Total: If you have d6 Strength, roll d6+d8 for damage!

Aragorn (Str d8) with AndΓΊril rolls d8+d8 damage!

Glock 9mm: 2d6, AP 1

  • 2d6: Roll two six-sided dice for damage
  • AP 1: Armor Piercing - ignores 1 point of armor
  • Range: 12/24/48 (short/medium/long)

John McClane's favorite - simple but effective!

Melee Weapons

Close Combat Arsenal

Light Weapons

Dagger/Knife Str+d4 Thrown 3/6/12

Frodo's Sting, Assassin's blade

Short Sword Str+d6 Fast and agile

Arya's Needle, Roman gladius

Medium Weapons

Long Sword Str+d8 Versatile classic

Jon Snow's Longclaw, Link's Master Sword

Battle Axe Str+d8 Brutal and effective

Gimli's axe, Viking weapons

Heavy Weapons

Great Sword Str+d10 Two hands, Parry -1

Cloud's Buster Sword, Guts' Dragonslayer

Maul Str+d10 AP 2 vs rigid armor, Parry -1

Thor's hammer, Sauron's mace

Special Weapon Properties

  • Reach X: Attack at X" distance (spears, polearms)
  • Parry +/-X: Modifies your Parry defense
  • Two Hands: Requires both hands to use
  • AP X: Armor Piercing - ignores X armor points

Ranged Weapons

Medieval/Fantasy

Bow

Damage: 2d6 | Range: 12/24/48

Legolas, Hawkeye, Robin Hood

Crossbow

Damage: 2d6, AP 2 | Range: 15/30/60

Reload 1 action

Daryl Dixon, medieval soldiers

Modern

Pistol

Damage: 2d6, AP 1 | Range: 12/24/48

Semi-auto, concealable

James Bond, John Wick

Assault Rifle

Damage: 2d8, AP 2 | Range: 24/48/96

RoF 3, Auto

Military ops, action heroes

Futuristic

Laser Pistol

Damage: 2d6, AP 2 | Range: 15/30/60

No recoil, energy cells

Han Solo's blaster, Starlord

Plasma Rifle

Damage: 3d6, AP 4 | Range: 24/48/96

Overheats on 1s

Predator, Halo weapons

Armor and Protection

Armor Basics

Armor adds to your Toughness, making you harder to hurt. But heavier armor can slow you down!

Light Armor

Leather +2 Armor Torso, arms, legs

Aragorn's ranger gear, rogue leathers

Kevlar Vest +2 Armor (+4 vs bullets) Torso

Police armor, John McClane

Medium Armor

Chain Mail +3 Armor Torso, arms, legs

Medieval knights, Frodo's mithril

Tactical Armor +4 Armor All locations

SWAT gear, military ops

Heavy Armor

Plate Mail +4 Armor All locations Min Str d8, -2 pace

Medieval knights, Sauron

Power Armor +6 Armor All locations +2 Pace, Str +1 die

Iron Man, Space Marines

Shields and Defensive Gear

Small Shield

Parry +1

+2 Armor vs ranged

Buckler, Cap's shield (thrown)

Medium Shield

Parry +2

+2 Armor vs ranged

Knight's shield, Viking round shield

Large Shield

Parry +2

+4 Armor vs ranged

Tower shield, riot shield

Adventuring Gear

Essential Equipment for Every Hero

Survival Basics

  • Backpack: Carry your stuff!
  • Rope (50'): For climbing, tying, swinging
  • Torch/Flashlight: See in the dark
  • Rations: Trail food for 5 days
  • Waterskin/Canteen: Stay hydrated

Sam Gamgee knew: always pack rope!

Specialist Tools

  • Lockpicks: +1 to Thievery
  • Crowbar: +1 Str for prying
  • Toolkit: +1 to Repair
  • First Aid Kit: +1 to Healing
  • Disguise Kit: +1 to Performance

The right tool for the right job!

High-Tech Gadgets

  • Smartphone: Research, communication
  • Night Vision: Ignore darkness
  • Grappling Gun: Batman's favorite
  • Tracking Device: Follow targets
  • Hacking Rig: +2 to Electronics

Q Branch approved!

Vehicles and Mounts

Transportation Options

Horse

  • Pace: 12
  • Toughness: 8
  • Notes: Living mount, needs care

Roach (Witcher), Shadowfax, Epona

Motorcycle

  • Acc/Top Speed: 20/36
  • Toughness: 8 (2)
  • Notes: Nimble, exposed rider

Ghost Rider, Akira's bike

Sports Car

  • Acc/Top Speed: 30/56
  • Toughness: 10 (3)
  • Notes: Fast, luxurious

Batmobile, Bond's Aston Martin

Starfighter

  • Acc/Top Speed: 50/700
  • Toughness: 20 (5)
  • Weapons: Laser cannons

X-Wing, Millennium Falcon

Magic Items and Relics

Legendary Gear

In fantasy settings, magical items can provide incredible benefits!

+1 Magic Sword

Damage: Str+d8+1

Special: Affects ethereal creatures

"Forged by elven smiths in the First Age"

Ring of Protection

Effect: +2 Armor (magical)

Special: Always active, no weight

"A simple band that deflects harm"

Boots of Speed

Effect: Pace +2, Running die d8

Special: Leave trails of lightning

"Mercury's own footwear"

Bag of Holding

Effect: 500 lbs capacity, weighs 5 lbs

Special: Extra-dimensional space

"Bigger on the inside"

Encumbrance

Carrying Capacity

Heroes can't carry unlimited gear! Your Strength determines your load limit:

  • Normal Load: 5 Γ— Strength die (in pounds)
  • Encumbered: Up to 10 Γ— Strength die (-2 Pace, Agility/Str rolls)
  • Over Limit: Can only shuffle 2" per round!

Example: Peter Parker (Str d4) can carry 20 lbs normally, 40 lbs when encumbered. Good thing his web-shooters are lightweight!

Key Takeaways

Now let's learn how to use all this gear in the game!