{
 "Corvin Ashgrove": {
  "name": "Corvin Ashgrove",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Bunker-Find Pilot",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d6",
  "str": "d4",
  "vig": "d8",
  "sk1": "d6",
  "sk4": "d4",
  "sk8": "d6",
  "sk14": "d8",
  "sk17": "d4",
  "sk18": "d8",
  "sk20": "d6",
  "sk24": "d8",
  "sk26": "d4",
  "sk27": "d4",
  "ed1n": "Power Armor Jock",
  "ed1e": "Removes the −2 to Agility and skill rolls when wearing power armor (Rifts Edge)",
  "ed2n": "Combat Reflexes",
  "ed2e": "+2 to recover from Shaken or Stunned (Born a Hero: Rank ignored at creation)",
  "hi1n": "Heroic",
  "hi1t": "Major",
  "hi1e": "Always helps those in need",
  "hi2n": "Loyal",
  "hi2t": "Minor",
  "hi2e": "Never leaves a squadmate behind",
  "hi3n": "Wanted",
  "hi3t": "Minor",
  "hi3e": "The Coalition wants its \"stolen\" armor back",
  "ge1n": "Survival pack",
  "ge2n": "Multi-optics helmet",
  "ge3n": "Toolkit",
  "ge4n": "Spare E-clips",
  "background": "Found his armor sealed in a pre-Rifts bunker while fleeing a Coalition sweep, and has been paying that luck forward ever since.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; free human Edge; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 6 (2 + half Vigor, no armor); in Urban Warrior Tactical EBA it is 13 (5), as the Mega Damage Armor table shows.",
  "frame": "Glitter Boy",
  "frameAb": "Glitter Boy power armor: a 10-foot suit of chromium armor that anchors itself to the ground to fire the Boom Gun, the most feared personal weapon on the continent. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Huge and loud: when the Boom Gun fires, everyone within a football field needs ear protection. A symbol the Coalition wants smashed.",
  "ma1n": "Light MD armor (EBA), worn outside the suit",
  "ma1md": true,
  "ma1x": "Urban Warrior Tactical EBA, +2 Toughness built in; GM choice: Urban Warrior Tactical EBA, same +5/+2 as the starting Huntsman (Min Str d6) but Min Str d4",
  "mw1n": "Boom Gun (Glitter Boy armor weapon)",
  "mw1md": true,
  "mw1d": "4d12+6",
  "mw1x": "Mega Damage; Glitter Boy armor weapon; +1 Shooting; dig in to fire",
  "mw2n": "Laser pistol (sidearm)",
  "mw2md": false,
  "mw2d": "2d6+2",
  "mw2x": "Wilk's 227 Pulse Laser Pistol; framework starting gear; 3RB; Min Str d6; at Str d4: −1 to attack rolls (SWADE Minimum Strength)",
  "va": "Glitter Boy power armor",
  "vaNotes": "Boom Gun; anchors to fire. Strength d12+4; laser resistant (halve laser damage and AP); jet boosters; Boom Gun 250/500/1000, 4d12+6 MD, AP 30, 100 Shots.",
  "journey": "Pre-Rifts bunker find: the armor came with a sealed data log he has never managed to open.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "250/500/1000",
  "mw1ap": "30",
  "mw1rof": "1",
  "mw1s": "100",
  "mw2r": "15/30/60",
  "mw2ap": "3",
  "mw2rof": "3",
  "mw2s": "24",
  "ma1v": "+5",
  "ma1t": "13 (5)",
  "ma1ms": "d4",
  "vaSize": "3",
  "vaTough": "+10 Toughness, +20 M.D.C. Armor",
  "vaPace": "14 + Run d8 (60 MPH)",
  "strainMax": "6",
  "strain": "0",
  "money": "1,400",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 1,400 credits: the average of the framework's 4d6 × 100 roll. Weights for the kit are not listed.\nCorrected: the framework's starting Huntsman armor needs Strength d6, so the hero wears an Urban Warrior Tactical EBA (same +5 Armor, +2 Toughness, Min Str d4); GM choice. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared."
 },
 "Imani Okafor-Reyes": {
  "name": "Imani Okafor-Reyes",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Runaway Flame",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d6",
  "spi": "d8",
  "str": "d4",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d4",
  "sk8": "d6",
  "sk14": "d8",
  "sk17": "d8",
  "sk19": "d8",
  "sk24": "d6",
  "sk26": "d6",
  "sk27": "d6",
  "ed1n": "Arcane Background (Psionics)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "Power Points",
  "ed2e": "+5 Power Points (PPE or ISP)",
  "hi1n": "Wanted",
  "hi1t": "Major",
  "hi1e": "A Coalition kill-on-sight order",
  "hi2n": "Impulsive",
  "hi2t": "Major",
  "hi2e": "Acts first, thinks while things are burning",
  "ab": "Psionics",
  "abSkill": "Psionics",
  "pw1n": "Bolt",
  "pw1pp": "1",
  "pw1r": "Smarts x2",
  "pw1d": "Instant",
  "pw1e": "streaking jet of flame",
  "pw2n": "Burst",
  "pw2pp": "2",
  "pw2r": "Cone Template",
  "pw2d": "Instant",
  "pw2e": "a cone of fire",
  "pw3n": "Protection",
  "pw3pp": "1",
  "pw3r": "Smarts",
  "pw3d": "5 rounds",
  "pw3e": "heat-shimmer shell",
  "isp": "30",
  "ispMax": "30",
  "ge1n": "Survival pack",
  "ge2n": "Short-range radio",
  "ge3n": "Spare clothes (fireproofed)",
  "background": "Burned down the Coalition holding pen that caught her at fifteen. Now she lights the way for other runaways.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 17 points (15 + 2 bought); free human Edge; Hindrances 4 points → 1 Edge, 2 skill points. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "frame": "Burster",
  "frameAb": "Complete immunity to fire and heat; creates and controls flames at will; can surround themself with a fiery aura; other psionic powers beyond pyrokinesis. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "A psychic, so the Coalition hunts them; fire is hard to hide.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Vibro-knife",
  "mw1md": true,
  "mw1d": "Str+d6",
  "mw1x": "Mega Damage; Vibro-Knife; GM choice: Vibro-Knife; Min Str d4",
  "journey": "Escaped a Coalition holding pen: one of the guards she spared still owes her a favour.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1ap": "4",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: ISP 15 to 30 (Bursters are Major Psionics: base ISP doubled to 20, and +10 from Power Points, 2019 Savage Rifts SWADE update)."
 },
 "Teodor Vasko": {
  "name": "Teodor Vasko",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Arena Champion Gone Straight",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d4",
  "spi": "d6",
  "str": "d6",
  "vig": "d8",
  "sk1": "d8",
  "sk4": "d4",
  "sk5": "d6",
  "sk8": "d8",
  "sk13": "d6",
  "sk14": "d6",
  "sk17": "d4",
  "sk24": "d8",
  "sk26": "d6",
  "ed1n": "First Strike",
  "ed1e": "Once per turn, a free Fighting attack against a foe who moves adjacent",
  "ed2n": "Two-Fisted",
  "ed2e": "Attack with a melee weapon in each hand without the multi-action penalty",
  "hi1n": "Death Wish",
  "hi1t": "Minor",
  "hi1e": "Wants to die doing something that matters",
  "hi2n": "Overconfident",
  "hi2t": "Major",
  "hi2e": "Believes the chemicals make him unbeatable",
  "hi3n": "Habit",
  "hi3t": "Minor",
  "hi3e": "Restless, can't sit still",
  "ge1n": "E-clips (3)",
  "ge2n": "Survival pack",
  "ge3n": "Arena champion's belt",
  "background": "Spent two years winning arena bouts in a border town; now he wants his last years to count for something.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; free human Edge; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 6 (2 + half Vigor, no armor); in Juicer Assassin Plate Armor it is 14 (5), as the Mega Damage Armor table shows.",
  "frame": "Juicer",
  "frameAb": "A bio-computer pumps a chemical cocktail through the body: incredible speed, strength and reflexes. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "The devil's bargain: a guaranteed early death. The overdriven body gives out after a few short years.",
  "ma1n": "Medium MD armor",
  "ma1md": true,
  "ma1x": "Juicer Assassin Plate Armor, +3 Toughness built in; framework starting gear",
  "mw1n": "Vibro-sword",
  "mw1md": true,
  "mw1d": "Str+d8",
  "mw1x": "Mega Damage; Vibro-Sword, Short; framework starting gear; Min Str d6",
  "mw2n": "Vibro-knife (off hand)",
  "mw2md": true,
  "mw2d": "Str+d6",
  "mw2x": "Mega Damage; Vibro-Knife; GM choice: Vibro-Knife; Min Str d4",
  "mw3n": "Laser rifle",
  "mw3md": false,
  "mw3d": "3d6+1",
  "mw3x": "JA-9 Variable Laser Rifle; framework starting gear; MD mode uses 10 Shots, Snapfire; +1 Shooting scope; Min Str d4",
  "journey": "Arena champion: a promoter in his old town still sends offers, and threats.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update); GM: the framework's built-in systems are counted as 0 Strain here. Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1ap": "4",
  "mw2ap": "4",
  "mw3r": "24/48/96",
  "mw3ap": "4",
  "mw3rof": "1",
  "mw3s": "20",
  "ma1v": "+5",
  "ma1t": "14 (5)",
  "ma1ms": "d6",
  "strainMax": "6",
  "strain": "0",
  "money": "1,400",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 1,400 credits: the average of the framework's 4d6 × 100 roll. Weights for the kit are not listed.\nCorrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared."
 },
 "Ysolde Brannick": {
  "name": "Ysolde Brannick",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Knight of the Lost Road",
  "race": "Human",
  "paceMod": "",
  "parryMod": "1",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d8",
  "str": "d4",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d4",
  "sk8": "d8",
  "sk12": "d4",
  "sk14": "d6",
  "sk17": "d8",
  "sk19": "d8",
  "sk22": "d6",
  "sk26": "d4",
  "sk27": "d4",
  "ed1n": "Arcane Background (Psionics)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "Block",
  "ed2e": "+1 Parry and ignore 1 point of Gang Up bonus (Born a Hero: Rank ignored at creation)",
  "hi1n": "Code of Honor",
  "hi1t": "Major",
  "hi1e": "The knight's code of chivalry",
  "hi2n": "Vow",
  "hi2t": "Minor",
  "hi2e": "Find her mentor's killer",
  "hi3n": "Loyal",
  "hi3t": "Minor",
  "hi3e": "Never abandons the helpless",
  "ab": "Psionics",
  "abSkill": "Psionics",
  "pw1n": "Boost/Lower Trait",
  "pw1pp": "3",
  "pw1r": "Smarts",
  "pw1d": "5 rounds",
  "pw1e": "focus the will before a duel",
  "pw2n": "Deflection",
  "pw2pp": "3",
  "pw2r": "Smarts",
  "pw2d": "5 rounds",
  "pw2e": "the psi-sword turns blows",
  "pw3n": "Healing",
  "pw3pp": "3",
  "pw3r": "Touch",
  "pw3d": "Instant",
  "pw3e": "the knight's laying on of hands",
  "isp": "10",
  "ispMax": "10",
  "ge1n": "Survival pack",
  "ge2n": "Riding gear",
  "ge3n": "Her mentor's cloak",
  "background": "Took her oath on a ruined highway beside the grave of the knight who trained her, and walks it still.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; free human Edge; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 5 (2 + half Vigor, no armor); in Cyber-Knight Medium EBA it is 13 (6), as the Mega Damage Armor table shows.",
  "frame": "Cyber-Knight",
  "frameAb": "Manifests a psi-sword of pure will; cyber-armor implanted beneath the skin; trained in physical mastery, spiritual development and psionic awakening. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Follows a code of chivalry in a world gone mad. The implants add Strain, which gets in the way of arcane rolls.",
  "ma1n": "Implanted cyber-armor (framework)",
  "ma1md": true,
  "ma1x": "GM: implant Armor value is in the Player's Guide; wear the Cyber-Knight EBA below",
  "mw1n": "Psi-sword (framework ability)",
  "mw1md": false,
  "mw1d": "Str+Spi",
  "mw1x": "framework Psi-Blade; summoned with smite",
  "mw2n": "Laser pistol",
  "mw2md": false,
  "mw2d": "2d6+1",
  "mw2x": "NG-33 Laser Pistol; framework starting gear; Min Str d4",
  "journey": "Trained by a knight now dead: carries his unfinished list of towns he promised to protect.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1ap": "6",
  "mw2r": "12/24/48",
  "mw2ap": "3",
  "mw2rof": "1",
  "mw2s": "20",
  "ma2n": "Cyber-Knight Medium EBA (TW)",
  "ma2v": "+6",
  "ma2t": "13 (6)",
  "ma2ms": "d6",
  "ma2x": "framework starting gear; +2 Toughness built in; 1 PP per hour to power; at Str d4: −1 to Agility and Agility-linked skills (SWADE Minimum Strength)",
  "strainMax": "6",
  "strain": "0",
  "money": "700",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: the average of the framework's 2d6 × 100 roll. Weights for the kit are not listed.\nCorrected: the Cyber-Knight Medium EBA needs Strength d6; the SWADE Minimum Strength penalty is noted on the armor row. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared."
 },
 "Oriel Fenwick": {
  "name": "Oriel Fenwick",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Wandering Ley Scholar",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d8",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d4",
  "sk14": "d8",
  "sk15": "d8",
  "sk17": "d6",
  "sk21": "d6",
  "sk25": "d8",
  "sk26": "d6",
  "sk27": "d6",
  "ed1n": "Arcane Background (Magic)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "New Powers",
  "ed2e": "Learn two new powers",
  "ed3n": "Concentration",
  "ed3e": "Doubles the duration of non-instant powers (Born a Hero: Rank ignored at creation)",
  "hi1n": "Curious",
  "hi1t": "Major",
  "hi1e": "Must know what lies at the end of every ley line",
  "hi2n": "Pacifist",
  "hi2t": "Minor",
  "hi2e": "Fights only in self-defense",
  "hi3n": "Quirk",
  "hi3t": "Minor",
  "hi3e": "Talks to ley lines as if they were rivers",
  "ab": "Magic",
  "abSkill": "Spellcasting",
  "pw1n": "Bolt",
  "pw1pp": "1",
  "pw1r": "Smarts x2",
  "pw1d": "Instant",
  "pw1e": "ley-light lance",
  "pw2n": "Teleport",
  "pw2pp": "2",
  "pw2r": "Self",
  "pw2d": "Instant",
  "pw2e": "steps along the ley line",
  "pw3n": "Detect/Conceal Arcana",
  "pw3pp": "2",
  "pw3r": "Sight",
  "pw3d": "5 rounds (detect) / 1 hour (conceal)",
  "pw3e": "reads the currents",
  "pw4n": "Protection",
  "pw4pp": "1",
  "pw4r": "Smarts",
  "pw4d": "5 rounds",
  "pw4e": "blue ley-shield",
  "pw5n": "Speak Language",
  "pw5pp": "1",
  "pw5r": "Touch",
  "pw5d": "10 minutes",
  "pw5e": "talks with anything that came through a Rift",
  "ppe": "20",
  "ppeMax": "20",
  "ge1n": "Ley line maps",
  "ge2n": "Journal and pens",
  "ge3n": "Survival pack",
  "background": "Maps the ley lines of the old Midwest the way other people map rivers, and charges travellers in stories.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; free human Edge; Hindrances 4 points → 2 Edges. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "frame": "Ley Line Walker",
  "frameAb": "Travels along ley lines, senses what moves through them, and draws extra power from them. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Vulnerable when bound or silenced; the Coalition hunts mages.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "TW-charged staff (no MD of its own; see the Player's Guide)",
  "mw1md": false,
  "mw1d": "Str+d4",
  "mw1x": "GM choice: a staff; TW charge per the device; Parry +1, Reach 1, two hands",
  "journey": "Ley line vision: once saw a city that hasn't been built yet.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: PPE 10 to 20 (Ley Line Walkers begin with 20 PPE, 2019 Savage Rifts SWADE update)."
 },
 "Vashtirra": {
  "name": "Vashtirra",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Curious Young Fire Dragon",
  "race": "Dragon (Dragon Hatchling)",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d6",
  "spi": "d6",
  "str": "d8",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d4",
  "sk8": "d6",
  "sk9": "d8",
  "sk13": "d6",
  "sk14": "d8",
  "sk15": "d4",
  "sk17": "d6",
  "sk26": "d6",
  "ed1n": "Arcane Background (Gifted)",
  "ed1e": "Access to supernatural powers",
  "hi1n": "Clueless",
  "hi1t": "Major",
  "hi1e": "Hatched yesterday, as far as human customs go",
  "hi2n": "Arrogant",
  "hi2t": "Major",
  "hi2e": "She is a dragon, after all",
  "ab": "Gifted",
  "abSkill": "Focus",
  "pw1n": "Burst",
  "pw1pp": "2",
  "pw1r": "Cone Template",
  "pw1d": "Instant",
  "pw1e": "fire breath",
  "ppe": "15",
  "ppeMax": "15",
  "ge1n": "A hoard of shiny salvage (mostly hubcaps)",
  "background": "Hatched alone in a burned-out mall and learned human speech from old shopping announcements.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 5 (2 + half Vigor); the natural armor bonus is the GM's call (see the Rifts page).",
  "frame": "Dragon Hatchling",
  "frameAb": "A real dragon, barely out of the egg: a dragon's breath, hide and magic, and it will grow (Hatchling, Young, Adult, Ancient). Dragon: the Dragon Hatchling framework is also the ancestry. Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Young and still learning about the world; revealing its true form can call for Fear checks; hunted and feared.",
  "ma1n": "Dragon hide (natural armor)",
  "ma1md": false,
  "ma1x": "GM: Armored Hide value is in the Player's Guide (not restated in the free 2019 SWADE update)",
  "journey": "Hatched in a ruin: an old shopping-mall jingle is the closest thing she has to a lullaby.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "strainMax": "6",
  "strain": "0",
  "money": "700",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed."
 },
 "Mireille Daucourt": {
  "name": "Mireille Daucourt",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Quiet Negotiator",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d8",
  "spi": "d8",
  "str": "d4",
  "vig": "d4",
  "sk1": "d6",
  "sk4": "d6",
  "sk13": "d6",
  "sk14": "d8",
  "sk17": "d8",
  "sk19": "d8",
  "sk21": "d6",
  "sk24": "d4",
  "sk26": "d6",
  "ed1n": "Arcane Background (Psionics)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "New Powers",
  "ed2e": "Learn two new powers",
  "ed3n": "Strong Willed",
  "ed3e": "+2 to resist Smarts- or Spirit-based Tests",
  "hi1n": "Secret",
  "hi1t": "Major",
  "hi1e": "A Coalition psi-hunter unit thinks she died",
  "hi2n": "Cautious",
  "hi2t": "Minor",
  "hi2e": "Plans everything twice",
  "hi3n": "Suspicious",
  "hi3t": "Minor",
  "hi3e": "Reads people before trusting them",
  "ab": "Psionics",
  "abSkill": "Psionics",
  "pw1n": "Mind Reading",
  "pw1pp": "2",
  "pw1r": "Smarts",
  "pw1d": "Instant",
  "pw1e": "a whisper behind the eyes",
  "pw2n": "Puppet",
  "pw2pp": "3",
  "pw2r": "Smarts",
  "pw2d": "5 rounds",
  "pw2e": "a gentle suggestion",
  "pw3n": "Telekinesis",
  "pw3pp": "5",
  "pw3r": "Smarts-based",
  "pw3d": "5 rounds",
  "pw3e": "the unseen hand",
  "pw4n": "Deflection",
  "pw4pp": "3",
  "pw4r": "Smarts",
  "pw4d": "5 rounds",
  "pw4e": "blurs her outline",
  "pw5n": "Empathy",
  "pw5pp": "1",
  "pw5r": "Smarts",
  "pw5d": "5 rounds",
  "pw5e": "feels the room",
  "isp": "20",
  "ispMax": "20",
  "ge1n": "Fine clothes",
  "ge2n": "Short-range radio",
  "ge3n": "Portable language translator",
  "background": "Talks hostage-takers down for the river towns. They never quite remember why they agreed.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; free human Edge; Hindrances 4 points → 2 Edges. Page-one Toughness is 4 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 9 (4), as the Mega Damage Armor table shows.",
  "frame": "Mind Melter",
  "frameAb": "The ultimate psychic, capable of feats that blur the line between science and magic. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Feared by everyone who learns what they are; the Coalition hunts psychics.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Laser pistol",
  "mw1md": false,
  "mw1d": "2d6+1",
  "mw1x": "NG-33 Laser Pistol; GM choice: NG-33; Min Str d4",
  "journey": "Survived a Coalition psi-hunt: the hunter who failed is still looking.",
  "riftsNotes": "Strain 0 of 4 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "12/24/48",
  "mw1ap": "3",
  "mw1rof": "1",
  "mw1s": "20",
  "ma1v": "+4",
  "ma1t": "9 (4)",
  "ma1ms": "d4",
  "strainMax": "4",
  "strain": "0",
  "money": "700",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: ISP 10 to 20 (Mind Melters are Major Psionics: base ISP doubled to 20, 2019 Savage Rifts SWADE update). Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared."
 },
 "Bogdan Kral": {
  "name": "Bogdan Kral",
  "setting": "rifts",
  "player": "",
  "advances": "5",
  "concept": "Ex-Mercenary Full Conversion",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d6",
  "spi": "d6",
  "str": "d8",
  "vig": "d8",
  "sk1": "d6",
  "sk4": "d4",
  "sk5": "d6",
  "sk8": "d8",
  "sk13": "d6",
  "sk14": "d6",
  "sk17": "d4",
  "sk20": "d6",
  "sk24": "d10",
  "sk26": "d4",
  "ed1n": "Nerves of Steel",
  "ed1e": "Ignore one level of Wound penalties",
  "ed2n": "Combat Reflexes",
  "ed2e": "+2 to recover from Shaken or Stunned (Born a Hero: Rank ignored at creation)",
  "ed3n": "Brute",
  "ed3e": "Athletics links to Strength; longer throwing ranges",
  "ed4n": "Rock and Roll!",
  "ed4e": "Ignore Recoil when firing full auto without moving",
  "hi1n": "Vengeful",
  "hi1t": "Major",
  "hi1e": "Hunts the broker who sold his crew out",
  "hi2n": "Mean",
  "hi2t": "Minor",
  "hi2e": "Gruff to everyone",
  "hi3n": "Poverty",
  "hi3t": "Minor",
  "hi3e": "Every credit goes to maintenance",
  "adv1": "Smarts d4 to d6",
  "adv2": "Repair d4 to d6 and Driving d4 to d6",
  "adv3": "Shooting d8 to d10",
  "adv4": "New Edge: Brute",
  "adv5": "New Edge: Rock and Roll!",
  "ge1n": "Cyber maintenance kit",
  "ge2n": "E-clips (2)",
  "ge3n": "Rail gun ammo drums",
  "background": "Sold his last body part to pay off his crew's debts; now the crew is gone and the debt is to himself.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; free human Edge; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 6 (2 + half Vigor, no armor); in Full Conversion frame it is 15 (6), as the Mega Damage Armor table shows.",
  "frame": "Combat Cyborg",
  "frameAb": "Most of the organic body replaced with military-grade hardware: a walking arsenal with a human brain. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Implants fill the body's Strain; Technical Difficulties apply to cybernetics.",
  "ma1n": "Full cyborg body armor (framework)",
  "ma1md": true,
  "ma1x": "Full Conversion: +3 Toughness built in; framework",
  "mw1n": "Arm-mounted ion blaster (cyber weapon)",
  "mw1md": true,
  "mw1d": "1–3d6+1",
  "mw1x": "Mega Damage; NG-57 Heavy Ion Blaster; GM choice: cyber-weapon as the NG-57; Min Str d6",
  "mw2n": "Vibro-claws (cyber weapon)",
  "mw2md": true,
  "mw2d": "Str+d8",
  "mw2x": "Mega Damage; Vibro-Blade Vambraces; GM choice: claws as Vibro-Blade Vambraces; Parry +1 as a pair; Min Str d6",
  "mw3n": "Rail gun",
  "mw3md": true,
  "mw3d": "2d8+2",
  "mw3x": "Mega Damage; NG-303 Infantry Mini-Rail Gun; GM choice: NG-303 (the framework's Mini-Rail Gun needs Str d12+1); Min Str d10; at Str d8: −1 to attack rolls (SWADE Minimum Strength)",
  "journey": "Full conversion paid in debt: a body-shop doctor still holds his old service records.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update); GM: the framework's built-in systems are counted as 0 Strain here. Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "12/24/48",
  "mw1rof": "1",
  "mw1s": "10",
  "mw2ap": "4",
  "mw3r": "30/60/120",
  "mw3ap": "4",
  "mw3rof": "3",
  "mw3s": "20",
  "ma1v": "+6",
  "ma1t": "15 (6)",
  "ma2v": "+3",
  "ma2md": true,
  "ma2ms": "d12+1",
  "ma2n": "Cyborg LI-B1 Light Infantry Plate (carried, not worn)",
  "ma2x": "framework starting gear; needs Str d12+1, so not worn at Str d8; worn: +3 Toughness on top of the frame",
  "strainMax": "6",
  "strain": "0",
  "money": "5,000",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 5,000 credits: the average of the framework's 2d4 × 1,000 roll. Weights for the kit are not listed.\nCorrected: the framework's LI-B1 plate needs Strength d12+1 (2019 SWADE update), more than this sheet's Strength, so it is carried, not worn, until the GM confirms the framework's bionic Strength."
 },
 "Juniper Hale": {
  "name": "Juniper Hale",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Laughing Street Brawler",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d8",
  "sk4": "d4",
  "sk8": "d8",
  "sk14": "d6",
  "sk17": "d6",
  "sk24": "d6",
  "sk26": "d6",
  "sk28": "d8",
  "sk29": "d6",
  "ed1n": "Quick",
  "ed1e": "Discard and redraw action cards of Five or lower",
  "ed2n": "Free Runner",
  "ed2e": "Full Pace over Difficult Ground; +2 to Athletics when climbing",
  "hi1n": "Delusional",
  "hi1t": "Minor",
  "hi1e": "Believes the static in her head is a radio station only she can hear",
  "hi2n": "Big Mouth",
  "hi2t": "Minor",
  "hi2e": "Can't keep a secret",
  "hi3n": "Phobia",
  "hi3t": "Minor",
  "hi3e": "Silence (tight, quiet spaces)",
  "ge1n": "Survival pack",
  "ge2n": "A battered radio that only plays static",
  "background": "Calls herself \"Static\" and laughs through every fight. Her friends have learned to worry when she goes quiet.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 16 points (15 + 1 bought); free human Edge; Hindrances 3 points → 1 Edge, 1 skill point. Page-one Toughness is 5 (2 + half Vigor, no armor); in Urban Warrior Tactical EBA it is 12 (5), as the Mega Damage Armor table shows.",
  "frame": "Crazy",
  "frameAb": "M.O.M. (Mind Over Matter) implants unlock incredible physical and mental potential: a super-soldier. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Pays for power with stability, becoming more unstable - and more powerful - as time goes on.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Urban Warrior Tactical EBA, +2 Toughness built in; GM choice: Urban Warrior Tactical EBA, same +5/+2 as the starting Huntsman (Min Str d6) but Min Str d4",
  "mw1n": "Vibro-claws (built into the forearm)",
  "mw1md": true,
  "mw1d": "Str+d8",
  "mw1x": "Mega Damage; Vibro-Blade Vambraces; GM choice: claws as Vibro-Blade Vambraces; Parry +1 as a pair; Min Str d6",
  "mw2n": "Laser pistol",
  "mw2md": false,
  "mw2d": "2d6+4",
  "mw2x": "Wilk's 237 Backup Laser Pistol; framework starting gear; Min Str d6; at Str d4: −1 to attack rolls (SWADE Minimum Strength)",
  "journey": "M.O.M. implant from a back-alley surgeon: she still has his business card.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update); GM: the framework's built-in systems are counted as 0 Strain here. Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1ap": "4",
  "mw2r": "10/20/40",
  "mw2ap": "4",
  "mw2rof": "1",
  "mw2s": "12",
  "ma1v": "+5",
  "ma1t": "12 (5)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: the average of the framework's 2d6 × 100 roll. Weights for the kit are not listed.\nCorrected: the framework's starting Huntsman armor needs Strength d6, so the hero wears an Urban Warrior Tactical EBA (same +5 Armor, +2 Toughness, Min Str d4); GM choice. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared."
 },
 "Ruth Abernathy-Coe": {
  "name": "Ruth Abernathy-Coe",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "Body Fixer (Combat Medic)",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d8",
  "spi": "d8",
  "str": "d4",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d8",
  "sk5": "d6",
  "sk12": "d10",
  "sk14": "d8",
  "sk17": "d8",
  "sk20": "d8",
  "sk23": "d8",
  "sk24": "d6",
  "sk26": "d6",
  "ed1n": "Healer",
  "ed1e": "+2 to Healing rolls",
  "ed2n": "Danger Sense",
  "ed2e": "A Notice roll to sense an ambush or hidden danger before it strikes",
  "hi1n": "Heroic",
  "hi1t": "Major",
  "hi1e": "Treats everyone, even the enemy",
  "hi2n": "Stubborn",
  "hi2t": "Minor",
  "hi2e": "Never admits she needs rest",
  "hi3n": "Obligation",
  "hi3t": "Minor",
  "hi3e": "The bus clinic's patients",
  "ge1n": "IRMSS medical system",
  "ge2n": "Medical kit",
  "ge3n": "Old school bus (field hospital)",
  "ge4n": "First aid kit",
  "background": "Ran a field hospital out of a school bus for ten years. The bus is still running, mostly.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; free human Edge; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "frame": "MARS",
  "frameAb": "Mercenaries, Adventurers, Rogues and Scholars: survives through skill, luck and experience, more flexible and often more skilled than the flashier frameworks. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Laser pistol",
  "mw1md": false,
  "mw1d": "2d6+1",
  "mw1x": "NG-33 Laser Pistol; GM choice: NG-33; Min Str d4",
  "journey": "Pre-Rifts medical manual: annotated in three generations of handwriting.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "adv1": "Repair d4 to d6 and Shooting d4 to d6",
  "adv2": "Athletics d4 to d6 and Stealth d4 to d6",
  "adv3": "Persuasion d6 to d8 and Repair d6 to d8",
  "adv4": "Common Knowledge d6 to d8 and Science d6 to d8",
  "mw1r": "12/24/48",
  "mw1ap": "3",
  "mw1rof": "1",
  "mw1s": "20",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: M.A.R.S. heroes take four Advances (2019 Savage Rifts SWADE update), so this hero is Seasoned. The Advances are suggested skill raises under the SWADE Advancement rules (two skills below their linked attribute, or one at or above it); swap them freely. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared."
 },
 "Kaelith Varr": {
  "name": "Kaelith Varr",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "Escaped Arena Slave, Now a Scout",
  "race": "Altara",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d8",
  "sk4": "d6",
  "sk8": "d8",
  "sk14": "d12",
  "sk17": "d6",
  "sk24": "d8",
  "sk26": "d8",
  "sk27": "d8",
  "ed1n": "Trademark Weapon (her vibro-sword)",
  "ed1e": "+1 to Fighting or Shooting (or Athletics when thrown) with one specific weapon",
  "ed2n": "Danger Sense",
  "ed2e": "A Notice roll to sense an ambush or hidden danger before it strikes",
  "hi1n": "Wanted",
  "hi1t": "Major",
  "hi1e": "Escaped slave with a price on her head",
  "hi2n": "Suspicious",
  "hi2t": "Minor",
  "hi2e": "Trusts no one with a slaver's accent",
  "hi3n": "Outsider",
  "hi3t": "Minor",
  "hi3e": "A D-Bee in human lands",
  "ge1n": "Sunglasses",
  "ge2n": "Survival pack",
  "ge3n": "Climbing gear",
  "background": "Broke her chains in Atlantis-bound cargo and swore no one would ever sell her again. She sees more than anyone with eyes.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; Hindrances 4 points → 2 Edges. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "frame": "MARS",
  "frameAb": "Mercenaries, Adventurers, Rogues and Scholars: survives through skill, luck and experience, more flexible and often more skilled than the flashier frameworks. Altara: a natural radar sense that reaches far beyond arm's length in every direction; blind eyes, often hidden behind sunglasses. Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Vibro-sword",
  "mw1md": true,
  "mw1d": "Str+d8",
  "mw1x": "Mega Damage; Vibro-Sword, Short; GM choice: short vibro-sword; Min Str d6",
  "mw2n": "Laser pistol",
  "mw2md": false,
  "mw2d": "2d6+1",
  "mw2x": "NG-33 Laser Pistol; GM choice: NG-33; Min Str d4",
  "journey": "Escaped slave: still wears the broken shackle on one ankle as a reminder.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "adv1": "Shooting d6 to d8 and Athletics d6 to d8",
  "adv2": "Persuasion d4 to d6 and Common Knowledge d4 to d6",
  "adv3": "Notice d8 to d10",
  "adv4": "Notice d10 to d12",
  "mw1ap": "4",
  "mw2r": "12/24/48",
  "mw2ap": "3",
  "mw2rof": "1",
  "mw2s": "20",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: M.A.R.S. heroes take four Advances (2019 Savage Rifts SWADE update), so this hero is Seasoned. The Advances are suggested skill raises under the SWADE Advancement rules (two skills below their linked attribute, or one at or above it); swap them freely. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared."
 },
 "Ozzie Marchetti": {
  "name": "Ozzie Marchetti",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Junkyard Enchanter",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d8",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d4",
  "sk4": "d6",
  "sk6": "d6",
  "sk14": "d6",
  "sk15": "d6",
  "sk17": "d6",
  "sk20": "d8",
  "sk24": "d8",
  "sk26": "d4",
  "sk30": "d8",
  "ed1n": "Arcane Background (Techno-Wizardry)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "Mr. Fix It",
  "ed2e": "+2 to Repair rolls; half the time with a raise",
  "hi1n": "Greedy",
  "hi1t": "Minor",
  "hi1e": "Always looking for the next sale",
  "hi2n": "Curious",
  "hi2t": "Major",
  "hi2e": "Must take apart anything new",
  "hi3n": "Quirk",
  "hi3t": "Minor",
  "hi3e": "Names every device he builds",
  "ab": "Techno-Wizardry",
  "abSkill": "Weird Science",
  "pw1n": "Bolt",
  "pw1pp": "1",
  "pw1r": "Smarts x2",
  "pw1d": "Instant",
  "pw1e": "TW lightning pistol",
  "pw2n": "Protection",
  "pw2pp": "1",
  "pw2r": "Smarts",
  "pw2d": "5 rounds",
  "pw2e": "a jacket woven with copper ley-threads",
  "ppe": "15",
  "ppeMax": "15",
  "ge1n": "Toolkit",
  "ge2n": "Scrap of every kind",
  "ge3n": "Market stall cart",
  "ge4n": "Spare E-clips (to take apart)",
  "background": "Sells \"lightning in a bottle\" at the Free City markets. The bottles really do contain lightning.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 17 points (15 + 2 bought); free human Edge; Hindrances 4 points → 1 Edge, 2 skill points. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "frame": "Techno-Wizard",
  "frameAb": "Builds devices powered by PPE (and some by ISP) instead of conventional power: magic engineering. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Devices without PPE or ISP are just metal; Coalition territory bans magic items.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "TW lightning pistol (his Bolt device)",
  "mw1md": false,
  "mw1d": "2d6",
  "mw1x": "GM choice: works as the bolt power; the bolt power, 1 PP; +2 PP for Mega Damage",
  "journey": "Inherited a workshop: his grandmother's, full of half-finished TW projects.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "Smarts×2",
  "mw1rof": "1",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed."
 },
 "Wren Takahara": {
  "name": "Wren Takahara",
  "setting": "rifts",
  "player": "",
  "advances": "8",
  "concept": "Hermit of the Burned Valley",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d6",
  "spi": "d10",
  "str": "d4",
  "vig": "d8",
  "sk1": "d6",
  "sk4": "d4",
  "sk7": "d10",
  "sk8": "d6",
  "sk12": "d6",
  "sk14": "d8",
  "sk15": "d6",
  "sk17": "d8",
  "sk24": "d4",
  "sk26": "d4",
  "sk27": "d6",
  "ed1n": "Arcane Background (Miracles)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "Healer",
  "ed2e": "+2 to Healing rolls",
  "ed3n": "Danger Sense",
  "ed3e": "A Notice roll to sense an ambush or hidden danger before it strikes",
  "ed4n": "New Powers",
  "ed4e": "Learn two new powers",
  "ed5n": "Rapid Recharge",
  "ed5e": "Recover 10 PP per hour",
  "ed6n": "Holy/Unholy Warrior",
  "ed6e": "Spend PP to add +1 per point to Soak rolls",
  "ed7n": "Power Points",
  "ed7e": "+5 Power Points (PPE or ISP)",
  "hi1n": "Pacifist",
  "hi1t": "Minor",
  "hi1e": "Only fights to defend others",
  "hi2n": "Vow",
  "hi2t": "Major",
  "hi2e": "Heal the land wherever it is wounded",
  "hi3n": "Cautious",
  "hi3t": "Minor",
  "hi3e": "Waits and watches before acting",
  "adv1": "Occult d4 to d6 and Shooting d4",
  "adv2": "Spirit d8 to d10",
  "adv3": "Faith d8 to d10 and Persuasion d6 to d8",
  "adv4": "New Edge: New Powers",
  "adv5": "New Edge: Rapid Recharge",
  "adv6": "Vigor d6 to d8",
  "adv7": "New Edge: Holy/Unholy Warrior",
  "adv8": "New Edge: Power Points",
  "ab": "Miracles",
  "abSkill": "Faith",
  "pw1n": "Healing",
  "pw1pp": "3",
  "pw1r": "Touch",
  "pw1d": "Instant",
  "pw1e": "laying on of hands",
  "pw2n": "Smite",
  "pw2pp": "2",
  "pw2r": "Smarts",
  "pw2d": "5 rounds",
  "pw2e": "the spirit guides the blade",
  "pw3n": "Protection",
  "pw3pp": "1",
  "pw3r": "Smarts",
  "pw3d": "5 rounds",
  "pw3e": "a mantle of calm",
  "pw4n": "Environmental Protection",
  "pw4pp": "2",
  "pw4r": "Touch",
  "pw4d": "1 hour",
  "pw4e": "walks through storms untouched",
  "pw5n": "Bolt",
  "pw5pp": "1",
  "pw5r": "Smarts x2",
  "pw5d": "Instant",
  "pw5e": "a lance of spirit light",
  "ppe": "15",
  "ppeMax": "15",
  "ge1n": "Prayer beads",
  "ge2n": "Medical kit",
  "ge3n": "Seeds from the valley",
  "background": "Sat in meditation for a decade on a ridge above a burned valley, and came down the day the valley started to grow again.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; free human Edge; Hindrances 4 points → 2 Edges. Page-one Toughness is 6 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 11 (4), as the Mega Damage Armor table shows.",
  "frame": "Mystic",
  "frameAb": "A spiritual warrior: versatile power that comes from belief and the spirit. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "The Coalition hunts practitioners of magic.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "TW staff (see the Player's Guide)",
  "mw1md": false,
  "mw1d": "Str+d4",
  "mw1x": "GM choice: a staff; TW charge per the device; Parry +1, Reach 1, two hands",
  "journey": "A decade of meditation: the first plant that grew back is pressed in her book.",
  "riftsNotes": "Strain 0 of 8 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "ma1v": "+4",
  "ma1t": "11 (4)",
  "ma1ms": "d4",
  "strainMax": "8",
  "strain": "0",
  "money": "700",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed."
 },
 "Hrogg Bellweather": {
  "name": "Hrogg Bellweather",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "Operator (Mechanic)",
  "race": "Grackle Tooth",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d4",
  "sma": "d8",
  "spi": "d6",
  "str": "d6",
  "vig": "d6",
  "sk1": "d4",
  "sk4": "d8",
  "sk5": "d6",
  "sk6": "d8",
  "sk8": "d4",
  "sk14": "d12",
  "sk17": "d6",
  "sk20": "d10",
  "sk23": "d8",
  "sk24": "d4",
  "sk26": "d4",
  "ed1n": "Mr. Fix It",
  "ed1e": "+2 to Repair rolls; half the time with a raise",
  "hi1n": "Mild Mannered",
  "hi1t": "Minor",
  "hi1e": "Hates to raise his voice",
  "hi2n": "Loyal",
  "hi2t": "Minor",
  "hi2e": "To the motor pool crew",
  "hi3n": "Outsider",
  "hi3t": "Minor",
  "hi3e": "A D-Bee in human towns",
  "hi4n": "Ugly",
  "hi4t": "Minor",
  "hi4e": "Looks terrifying",
  "ge1n": "Full mechanic's workshop kit",
  "ge2n": "Spare parts",
  "ge3n": "Toolkit",
  "background": "The gentlest giant in the motor pool. Fixes engines with his hands and holds the flashlight with his tail.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 17 points (15 + 2 bought); Hindrances 4 points → 1 Edge, 2 skill points. Page-one Toughness is 5 (2 + half Vigor, no armor); in Explorer Heavy EBA it is 14 (6), as the Mega Damage Armor table shows.",
  "frame": "MARS",
  "frameAb": "Mercenaries, Adventurers, Rogues and Scholars: survives through skill, luck and experience, more flexible and often more skilled than the flashier frameworks. Grackle Tooth: towering, leather-like skin, shoulder spines and a prehensile tail that works like a third arm; shrug off injuries remarkably fast; rarely take to cybernetics or magic. Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "",
  "ma1n": "Heavy MD armor, custom-fitted (costs more)",
  "ma1md": true,
  "ma1x": "Explorer Heavy EBA, +3 Toughness built in; GM choice: Explorer Heavy EBA",
  "mw1n": "Heavy wrench (no MD; see the Player's Guide)",
  "mw1md": false,
  "mw1d": "Str+d6",
  "mw1x": "GM choice: improvised weapon; improvised: −1 Fighting and Parry",
  "mw2n": "Laser rifle",
  "mw2md": false,
  "mw2d": "3d6",
  "mw2x": "NG-L5 Laser Rifle; GM choice: NG-L5; Min Str d6",
  "journey": "Built his first engine from a crashed Coalition hover-truck.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "adv1": "Science d4 to d6 and Common Knowledge d6 to d8",
  "adv2": "Electronics d6 to d8 and Science d6 to d8",
  "adv3": "Notice d8 to d10",
  "adv4": "Notice d10 to d12",
  "mw2r": "24/48/96",
  "mw2ap": "3",
  "mw2rof": "1",
  "mw2s": "20",
  "ma1v": "+6",
  "ma1t": "14 (6)",
  "ma1ms": "d6",
  "strainMax": "6",
  "strain": "0",
  "money": "700",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: M.A.R.S. heroes take four Advances (2019 Savage Rifts SWADE update), so this hero is Seasoned. The Advances are suggested skill raises under the SWADE Advancement rules (two skills below their linked attribute, or one at or above it); swap them freely. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared."
 },
 "Rusk": {
  "name": "Rusk",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "Wilderness Scout",
  "race": "Dog Boy",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d8",
  "sk4": "d6",
  "sk8": "d6",
  "sk13": "d6",
  "sk14": "d8",
  "sk17": "d6",
  "sk24": "d8",
  "sk26": "d8",
  "sk27": "d8",
  "ed1n": "Woodsman",
  "ed1e": "+2 to Survival, and to Stealth in the wild",
  "ed2n": "Danger Sense",
  "ed2e": "A Notice roll to sense an ambush or hidden danger before it strikes",
  "hi1n": "Wanted",
  "hi1t": "Major",
  "hi1e": "A deserter from Coalition service",
  "hi2n": "Loyal",
  "hi2t": "Minor",
  "hi2e": "His new pack is everything",
  "hi3n": "Quirk",
  "hi3t": "Minor",
  "hi3e": "Can't resist a thrown stick",
  "ge1n": "Survival pack",
  "ge2n": "Climbing gear",
  "ge3n": "A child's scarf",
  "background": "Bred to hunt mages for the Coalition, he walked away the day he was ordered to track a child.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; Hindrances 4 points → 2 Edges. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "frame": "MARS",
  "frameAb": "Mercenaries, Adventurers, Rogues and Scholars: survives through skill, luck and experience, more flexible and often more skilled than the flashier frameworks. Dog Boy: an engineered mutant with canine senses, pack loyalty and the psychic ability to sense the supernatural. Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "",
  "ma1n": "Light MD armor (Dog Boy fit)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Vibro-knife",
  "mw1md": true,
  "mw1d": "Str+d6",
  "mw1x": "Mega Damage; Vibro-Knife; GM choice: Vibro-Knife; Min Str d4",
  "mw2n": "Laser rifle",
  "mw2md": false,
  "mw2d": "3d6",
  "mw2x": "Wilk's 447 Laser Rifle; GM choice: Wilk's 447 (fits Strength d4); Min Str d4",
  "journey": "Deserted his unit: the scarf belongs to the child he refused to track.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "sk12": "d6",
  "sk20": "d4",
  "adv1": "Shooting d6 to d8 and Athletics d6 to d8",
  "adv2": "Stealth d6 to d8 and Persuasion d4 to d6",
  "adv3": "Common Knowledge d4 to d6 and new skill Healing d4",
  "adv4": "Healing d4 to d6 and new skill Repair d4",
  "mw1ap": "4",
  "mw2r": "24/48/96",
  "mw2ap": "4",
  "mw2rof": "1",
  "mw2s": "20",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700",
  "notes3": "Suggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: M.A.R.S. heroes take four Advances (2019 Savage Rifts SWADE update), so this hero is Seasoned. The Advances are suggested skill raises under the SWADE Advancement rules (two skills below their linked attribute, or one at or above it); swap them freely. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared."
 },
 "Kessa Dunmore": {
  "name": "Kessa Dunmore",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "Headhunter of the Supernatural",
  "race": "Psi-Stalker",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d8",
  "sk4": "d6",
  "sk8": "d8",
  "sk13": "d6",
  "sk14": "d12",
  "sk17": "d6",
  "sk24": "d8",
  "sk26": "d8",
  "sk27": "d6",
  "ed1n": "Alertness",
  "ed1e": "+2 to Notice rolls",
  "ed2n": "Trademark Weapon (her vibro-sword)",
  "ed2e": "+1 to Fighting or Shooting (or Athletics when thrown) with one specific weapon",
  "hi1n": "Vengeful",
  "hi1t": "Major",
  "hi1e": "Hunts the demon that killed her clan",
  "hi2n": "Loyal",
  "hi2t": "Minor",
  "hi2e": "To Pell",
  "hi3n": "Outsider",
  "hi3t": "Minor",
  "hi3e": "Mutant in human lands",
  "ge1n": "Survival pack",
  "ge2n": "Bounty ledger",
  "background": "Hunts things from the Rifts for bounty. Feeds only on what she hunts, and on the PPE Pell gives freely.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; Hindrances 4 points → 2 Edges. Page-one Toughness is 5 (2 + half Vigor, no armor); in Urban Warrior Tactical EBA it is 12 (5), as the Mega Damage Armor table shows.",
  "notes3": "Feast and Famine (group of 2): A Psi-Stalker and a Ley Line Walker with a sustainable feeding arrangement: he shares his PPE, she keeps the monsters off his back. Members: Kessa Dunmore (MARS), Pell Haverty (Ley Line Walker).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: M.A.R.S. heroes take four Advances (2019 Savage Rifts SWADE update), so this hero is Seasoned. The Advances are suggested skill raises under the SWADE Advancement rules (two skills below their linked attribute, or one at or above it); swap them freely. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "MARS",
  "frameAb": "Mercenaries, Adventurers, Rogues and Scholars: survives through skill, luck and experience, more flexible and often more skilled than the flashier frameworks. Psi-Stalker: a mutant human who needs to feed on PPE to survive and hunts supernatural creatures. Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "",
  "ma1n": "Medium MD armor",
  "ma1md": true,
  "ma1x": "Urban Warrior Tactical EBA, +2 Toughness built in; GM choice: Urban Warrior Tactical EBA (fits Strength d4)",
  "mw1n": "Vibro-sword",
  "mw1md": true,
  "mw1d": "Str+d8",
  "mw1x": "Mega Damage; Vibro-Sword, Short; GM choice: short vibro-sword; Min Str d6",
  "mw2n": "Laser rifle",
  "mw2md": false,
  "mw2d": "3d6",
  "mw2x": "Wilk's 447 Laser Rifle; GM choice: Wilk's 447 (fits Strength d4); Min Str d4",
  "journey": "Siphoning PPE: the feeding pact with Pell was sealed in a ley line circle.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "adv1": "Athletics d6 to d8 and Stealth d6 to d8",
  "adv2": "Persuasion d4 to d6 and Common Knowledge d4 to d6",
  "adv3": "Notice d8 to d10",
  "adv4": "Notice d10 to d12",
  "mw1ap": "4",
  "mw2r": "24/48/96",
  "mw2ap": "4",
  "mw2rof": "1",
  "mw2s": "20",
  "ma1v": "+5",
  "ma1t": "12 (5)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Pell Haverty": {
  "name": "Pell Haverty",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Absent-Minded Ley Scholar",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d8",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d6",
  "sk14": "d6",
  "sk15": "d8",
  "sk17": "d6",
  "sk21": "d6",
  "sk25": "d8",
  "sk26": "d6",
  "sk27": "d6",
  "ed1n": "Arcane Background (Magic)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "Power Points",
  "ed2e": "+5 Power Points (PPE or ISP)",
  "ed3n": "Channeling",
  "ed3e": "A raise on the arcane roll cuts the cost by 1 PP (Born a Hero: Rank ignored at creation)",
  "hi1n": "Clueless",
  "hi1t": "Major",
  "hi1e": "Lost in thought",
  "hi2n": "Loyal",
  "hi2t": "Minor",
  "hi2e": "To Kessa",
  "hi3n": "Doubting Thomas",
  "hi3t": "Minor",
  "hi3e": "Doesn't believe in gods, only ley physics",
  "ab": "Magic",
  "abSkill": "Spellcasting",
  "pw1n": "Bolt",
  "pw1pp": "1",
  "pw1r": "Smarts x2",
  "pw1d": "Instant",
  "pw1e": "ley-light",
  "pw2n": "Barrier",
  "pw2pp": "2",
  "pw2r": "Smarts",
  "pw2d": "5 rounds",
  "pw2e": "a wall of shimmering energy",
  "pw3n": "Teleport",
  "pw3pp": "2",
  "pw3r": "Self",
  "pw3d": "Instant",
  "pw3e": "ley line step",
  "ppe": "30",
  "ppeMax": "30",
  "ge1n": "Books",
  "ge2n": "Ley line maps",
  "ge3n": "Survival pack",
  "background": "Lets Kessa feed on his PPE in return for her keeping the nightmares away. He thinks he got the better deal.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; free human Edge; Hindrances 4 points → 2 Edges. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "notes3": "Feast and Famine (group of 2): A Psi-Stalker and a Ley Line Walker with a sustainable feeding arrangement: he shares his PPE, she keeps the monsters off his back. Members: Kessa Dunmore (MARS), Pell Haverty (Ley Line Walker).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: PPE 15 to 30 (Ley Line Walkers begin with 20 PPE and double the +5 from Power Points (+10), 2019 Savage Rifts SWADE update). Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "Ley Line Walker",
  "frameAb": "Travels along ley lines, senses what moves through them, and draws extra power from them. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Vulnerable when bound or silenced; the Coalition hunts mages.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Laser pistol",
  "mw1md": false,
  "mw1d": "2d6+1",
  "mw1x": "NG-33 Laser Pistol; GM choice: NG-33; Min Str d4",
  "journey": "Ley line apprenticeship: his master vanished into a Rift and might come back.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "12/24/48",
  "mw1ap": "3",
  "mw1rof": "1",
  "mw1s": "20",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Sairyn Goldvane": {
  "name": "Sairyn Goldvane",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "Sky-Knight of the Caravans",
  "race": "Lyn-Srial",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d8",
  "sk4": "d6",
  "sk8": "d8",
  "sk12": "d6",
  "sk14": "d12",
  "sk17": "d6",
  "sk24": "d8",
  "sk26": "d8",
  "sk27": "d6",
  "ed1n": "Two-Fisted",
  "ed1e": "Attack with a melee weapon in each hand without the multi-action penalty",
  "ed2n": "Ambidextrous",
  "ed2e": "No off-hand penalty",
  "hi1n": "Heroic",
  "hi1t": "Major",
  "hi1e": "Always helps",
  "hi2n": "Code of Honor",
  "hi2t": "Major",
  "hi2e": "Her people's sky-oath",
  "ge1n": "Survival pack",
  "ge2n": "Signal flares",
  "ge3n": "Medical kit",
  "background": "Flies the scout line above the caravans and can't pass a stranded traveller without landing.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; Hindrances 4 points → 2 Edges. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "notes3": "Wings and Chrome (group of 2): A Lyn-Srial sky-knight and a Glitter Boy pilot who guard the caravan roads, one from above and one from the ground. Members: Sairyn Goldvane (MARS), Marta Szydlo (Glitter Boy).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: M.A.R.S. heroes take four Advances (2019 Savage Rifts SWADE update), so this hero is Seasoned. The Advances are suggested skill raises under the SWADE Advancement rules (two skills below their linked attribute, or one at or above it); swap them freely. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "MARS",
  "frameAb": "Mercenaries, Adventurers, Rogues and Scholars: survives through skill, luck and experience, more flexible and often more skilled than the flashier frameworks. Lyn-Srial: golden-skinned and four-armed, they fly naturally and have an inherent drive to help others. Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "",
  "ma1n": "Light MD armor (four-armed fit)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Vibro-sword (two of them)",
  "mw1md": true,
  "mw1d": "Str+d8",
  "mw1x": "Mega Damage; Vibro-Sword, Short; GM choice: short vibro-sword; Min Str d6",
  "mw2n": "Laser rifle",
  "mw2md": false,
  "mw2d": "3d6",
  "mw2x": "Wilk's 447 Laser Rifle; GM choice: Wilk's 447 (fits Strength d4); Min Str d4",
  "journey": "Lost her flock in a ley line storm and found a new one on the road.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "adv1": "Athletics d6 to d8 and Stealth d6 to d8",
  "adv2": "Survival d4 to d6 and Common Knowledge d4 to d6",
  "adv3": "Notice d8 to d10",
  "adv4": "Notice d10 to d12",
  "mw1ap": "4",
  "mw2r": "24/48/96",
  "mw2ap": "4",
  "mw2rof": "1",
  "mw2s": "20",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Marta Szydlo": {
  "name": "Marta Szydlo",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Inherited Armor",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d6",
  "str": "d4",
  "vig": "d8",
  "sk1": "d6",
  "sk4": "d4",
  "sk8": "d4",
  "sk14": "d8",
  "sk17": "d4",
  "sk18": "d8",
  "sk20": "d6",
  "sk24": "d8",
  "sk26": "d4",
  "sk27": "d6",
  "ed1n": "Power Armor Jock",
  "ed1e": "Removes the −2 to Agility and skill rolls when wearing power armor (Rifts Edge)",
  "ed2n": "Steady Hands",
  "ed2e": "Ignore unstable-platform penalties; running penalty drops to -1",
  "hi1n": "Vow",
  "hi1t": "Major",
  "hi1e": "Protect the village her father died for",
  "hi2n": "Stubborn",
  "hi2t": "Minor",
  "hi2e": "Won't retreat",
  "hi3n": "Loyal",
  "hi3t": "Minor",
  "hi3e": "To Sairyn",
  "ge1n": "Her father's helmet",
  "ge2n": "Toolkit",
  "ge3n": "Survival pack",
  "background": "Inherited her armor from her father, who died defending a village; she still carries his dented helmet.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; free human Edge; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 6 (2 + half Vigor, no armor); in Urban Warrior Tactical EBA it is 13 (5), as the Mega Damage Armor table shows.",
  "notes3": "Wings and Chrome (group of 2): A Lyn-Srial sky-knight and a Glitter Boy pilot who guard the caravan roads, one from above and one from the ground. Members: Sairyn Goldvane (MARS), Marta Szydlo (Glitter Boy).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 1,400 credits: the average of the framework's 4d6 × 100 roll. Weights for the kit are not listed.\nCorrected: the framework's starting Huntsman armor needs Strength d6, so the hero wears an Urban Warrior Tactical EBA (same +5 Armor, +2 Toughness, Min Str d4); GM choice. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "Glitter Boy",
  "frameAb": "Glitter Boy power armor: a 10-foot suit of chromium armor that anchors itself to the ground to fire the Boom Gun, the most feared personal weapon on the continent. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Huge and loud: when the Boom Gun fires, everyone within a football field needs ear protection. A symbol the Coalition wants smashed.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Urban Warrior Tactical EBA, +2 Toughness built in; GM choice: Urban Warrior Tactical EBA, same +5/+2 as the starting Huntsman (Min Str d6) but Min Str d4",
  "mw1n": "Boom Gun (Glitter Boy armor weapon)",
  "mw1md": true,
  "mw1d": "4d12+6",
  "mw1x": "Mega Damage; Glitter Boy armor weapon; +1 Shooting; dig in to fire",
  "mw2n": "Laser pistol",
  "mw2md": false,
  "mw2d": "2d6+2",
  "mw2x": "Wilk's 227 Pulse Laser Pistol; framework starting gear; 3RB; Min Str d6; at Str d4: −1 to attack rolls (SWADE Minimum Strength)",
  "va": "Glitter Boy power armor",
  "vaNotes": "Boom Gun; anchors to fire. Strength d12+4; laser resistant (halve laser damage and AP); jet boosters; Boom Gun 250/500/1000, 4d12+6 MD, AP 30, 100 Shots.",
  "journey": "Armor inherited from a fallen parent who died defending a village.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "250/500/1000",
  "mw1ap": "30",
  "mw1rof": "1",
  "mw1s": "100",
  "mw2r": "15/30/60",
  "mw2ap": "3",
  "mw2rof": "3",
  "mw2s": "24",
  "ma1v": "+5",
  "ma1t": "13 (5)",
  "ma1ms": "d4",
  "vaSize": "3",
  "vaTough": "+10 Toughness, +20 M.D.C. Armor",
  "vaPace": "14 + Run d8 (60 MPH)",
  "strainMax": "6",
  "strain": "0",
  "money": "1,400"
 },
 "Desmond Achebe": {
  "name": "Desmond Achebe",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "Caravan Bodyguard",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d6",
  "spi": "d6",
  "str": "d8",
  "vig": "d8",
  "sk1": "d6",
  "sk4": "d4",
  "sk5": "d8",
  "sk8": "d6",
  "sk13": "d6",
  "sk14": "d6",
  "sk17": "d4",
  "sk20": "d6",
  "sk24": "d10",
  "sk26": "d4",
  "ed1n": "Soldier",
  "ed1e": "Strength counts a die higher for Encumbrance and Minimum Strength; reroll Vigor against environmental Hazards",
  "ed2n": "Nerves of Steel",
  "ed2e": "Ignore one level of Wound penalties",
  "ed3n": "Alertness",
  "ed3e": "+2 to Notice rolls",
  "hi1n": "Obligation",
  "hi1t": "Major",
  "hi1e": "Contract to the Ironwood caravan",
  "hi2n": "Loyal",
  "hi2t": "Minor",
  "hi2e": "To the crew",
  "hi3n": "Stubborn",
  "hi3t": "Minor",
  "hi3e": "Won't hand over the lead truck's keys",
  "adv1": "Smarts d4 to d6",
  "adv2": "Repair d4 to d6 and Athletics d4 to d6",
  "adv3": "New Edge: Alertness",
  "adv4": "Shooting d8 to d10",
  "ge1n": "Lead caravan truck",
  "ge2n": "Cyber maintenance kit",
  "background": "Lost his legs to a mine on the trade road and came back as half a tank. Still drives the lead truck.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; free human Edge; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 6 (2 + half Vigor, no armor); in Full Conversion frame it is 15 (6), as the Mega Damage Armor table shows.",
  "notes3": "The Ironwood Caravan Guard (group of 3): Three hired guns who keep a trading caravan alive between the Free Cities: a cyborg, a knight and a city rat. Members: Desmond Achebe (Combat Cyborg), Lio Castellanos (Cyber-Knight), Pip Oduya (MARS).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 5,000 credits: the average of the framework's 2d4 × 1,000 roll. Weights for the kit are not listed.\nCorrected: the framework's LI-B1 plate needs Strength d12+1 (2019 SWADE update), more than this sheet's Strength, so it is carried, not worn, until the GM confirms the framework's bionic Strength. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "Combat Cyborg",
  "frameAb": "Most of the organic body replaced with military-grade hardware: a walking arsenal with a human brain. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Implants fill the body's Strain; Technical Difficulties apply to cybernetics.",
  "ma1n": "Cyborg body armor (framework)",
  "ma1md": true,
  "ma1x": "Full Conversion: +3 Toughness built in; framework",
  "mw1n": "Forearm laser (cyber weapon)",
  "mw1md": false,
  "mw1d": "2d6+1",
  "mw1x": "NG-33 Laser Pistol; GM choice: cyber-weapon as the NG-33; Min Str d4",
  "mw2n": "Rail gun",
  "mw2md": true,
  "mw2d": "2d8+2",
  "mw2x": "Mega Damage; NG-303 Infantry Mini-Rail Gun; GM choice: NG-303 (the framework's Mini-Rail Gun needs Str d12+1); Min Str d10; at Str d8: −1 to attack rolls (SWADE Minimum Strength)",
  "journey": "Rebuilt after a road mine: the surgeon took payment in caravan shares.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update); GM: the framework's built-in systems are counted as 0 Strain here. Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "12/24/48",
  "mw1ap": "3",
  "mw1rof": "1",
  "mw1s": "20",
  "mw2r": "30/60/120",
  "mw2ap": "4",
  "mw2rof": "3",
  "mw2s": "20",
  "ma1v": "+6",
  "ma1t": "15 (6)",
  "ma2v": "+3",
  "ma2md": true,
  "ma2ms": "d12+1",
  "ma2n": "Cyborg LI-B1 Light Infantry Plate (carried, not worn)",
  "ma2x": "framework starting gear; needs Str d12+1, so not worn at Str d8; worn: +3 Toughness on top of the frame",
  "strainMax": "6",
  "strain": "0",
  "money": "5,000"
 },
 "Lio Castellanos": {
  "name": "Lio Castellanos",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Hired Sword With a Code",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d8",
  "str": "d4",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d4",
  "sk8": "d8",
  "sk14": "d6",
  "sk17": "d8",
  "sk19": "d8",
  "sk22": "d6",
  "sk26": "d6",
  "sk27": "d4",
  "ed1n": "Arcane Background (Psionics)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "Feint",
  "ed2e": "Make a foe resist a Fighting Test with Smarts instead of Agility",
  "hi1n": "Code of Honor",
  "hi1t": "Major",
  "hi1e": "The knight's code",
  "hi2n": "Suspicious",
  "hi2t": "Minor",
  "hi2e": "Opens every crate",
  "hi3n": "Enemy",
  "hi3t": "Minor",
  "hi3e": "A slaver he once cheated",
  "ab": "Psionics",
  "abSkill": "Psionics",
  "pw1n": "Boost/Lower Trait",
  "pw1pp": "3",
  "pw1r": "Smarts",
  "pw1d": "5 rounds",
  "pw1e": "a knight's focus",
  "pw2n": "Deflection",
  "pw2pp": "3",
  "pw2r": "Smarts",
  "pw2d": "5 rounds",
  "pw2e": "psi-sword parry",
  "pw3n": "Stun",
  "pw3pp": "2",
  "pw3r": "Smarts",
  "pw3d": "Instant",
  "pw3e": "a shock of will through the blade",
  "isp": "10",
  "ispMax": "10",
  "ge1n": "Riding horse",
  "ge2n": "Survival pack",
  "background": "Signed on with the caravan because they swore not to carry slaves; he checks every crate.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; free human Edge; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 5 (2 + half Vigor, no armor); in Cyber-Knight Medium EBA it is 13 (6), as the Mega Damage Armor table shows.",
  "notes3": "The Ironwood Caravan Guard (group of 3): Three hired guns who keep a trading caravan alive between the Free Cities: a cyborg, a knight and a city rat. Members: Desmond Achebe (Combat Cyborg), Lio Castellanos (Cyber-Knight), Pip Oduya (MARS).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: the average of the framework's 2d6 × 100 roll. Weights for the kit are not listed.\nCorrected: the Cyber-Knight Medium EBA needs Strength d6; the SWADE Minimum Strength penalty is noted on the armor row. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "Cyber-Knight",
  "frameAb": "Manifests a psi-sword of pure will; cyber-armor implanted beneath the skin; trained in physical mastery, spiritual development and psionic awakening. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Follows a code of chivalry in a world gone mad. The implants add Strain, which gets in the way of arcane rolls.",
  "ma1n": "Implanted cyber-armor (framework)",
  "ma1md": true,
  "ma1x": "GM: implant Armor value is in the Player's Guide; wear the Cyber-Knight EBA below",
  "mw1n": "Psi-sword (framework ability)",
  "mw1md": false,
  "mw1d": "Str+Spi",
  "mw1x": "framework Psi-Blade; summoned with smite",
  "mw2n": "Laser pistol",
  "mw2md": false,
  "mw2d": "2d6+1",
  "mw2x": "NG-33 Laser Pistol; framework starting gear; Min Str d4",
  "journey": "Freed a slave convoy alone: the slaver remembers his face.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1ap": "6",
  "mw2r": "12/24/48",
  "mw2ap": "3",
  "mw2rof": "1",
  "mw2s": "20",
  "ma2n": "Cyber-Knight Medium EBA (TW)",
  "ma2v": "+6",
  "ma2t": "13 (6)",
  "ma2ms": "d6",
  "ma2x": "framework starting gear; +2 Toughness built in; 1 PP per hour to power; at Str d4: −1 to Agility and Agility-linked skills (SWADE Minimum Strength)",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Pip Oduya": {
  "name": "Pip Oduya",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "City Rat",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d8",
  "sk4": "d6",
  "sk8": "d4",
  "sk11": "d6",
  "sk14": "d12",
  "sk17": "d8",
  "sk24": "d8",
  "sk26": "d8",
  "sk29": "d8",
  "ed1n": "Thief",
  "ed1e": "+1 to Thievery, to Athletics when climbing, and to Stealth in towns",
  "ed2n": "Extraction",
  "ed2e": "One adjacent foe gets no free attack when you withdraw",
  "hi1n": "Greedy",
  "hi1t": "Minor",
  "hi1e": "Skims a little off every deal",
  "hi2n": "Big Mouth",
  "hi2t": "Minor",
  "hi2e": "Talks too much",
  "hi3n": "Wanted",
  "hi3t": "Minor",
  "hi3e": "Fortress city security knows her face",
  "ge1n": "Lockpicks",
  "ge2n": "Fake ID",
  "ge3n": "Short-range radio",
  "background": "Grew up in the shadow of a fortress city, picking the pockets of people who could vaporize her. Now she haggles for the caravan.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 16 points (15 + 1 bought); free human Edge; Hindrances 3 points → 1 Edge, 1 skill point. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "notes3": "The Ironwood Caravan Guard (group of 3): Three hired guns who keep a trading caravan alive between the Free Cities: a cyborg, a knight and a city rat. Members: Desmond Achebe (Combat Cyborg), Lio Castellanos (Cyber-Knight), Pip Oduya (MARS).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: M.A.R.S. heroes take four Advances (2019 Savage Rifts SWADE update), so this hero is Seasoned. The Advances are suggested skill raises under the SWADE Advancement rules (two skills below their linked attribute, or one at or above it); swap them freely. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "MARS",
  "frameAb": "Mercenaries, Adventurers, Rogues and Scholars: survives through skill, luck and experience, more flexible and often more skilled than the flashier frameworks. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Vibro-knife",
  "mw1md": true,
  "mw1d": "Str+d6",
  "mw1x": "Mega Damage; Vibro-Knife; GM choice: Vibro-Knife; Min Str d4",
  "mw2n": "Laser pistol",
  "mw2md": false,
  "mw2d": "2d6+1",
  "mw2x": "NG-33 Laser Pistol; GM choice: NG-33; Min Str d4",
  "journey": "Born in the shadow of a fortress city: still has a working stolen pass, maybe.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "adv1": "Athletics d6 to d8 and Common Knowledge d4 to d6",
  "adv2": "Notice d6 to d8",
  "adv3": "Notice d8 to d10",
  "adv4": "Notice d10 to d12",
  "mw1ap": "4",
  "mw2r": "12/24/48",
  "mw2ap": "3",
  "mw2rof": "1",
  "mw2s": "20",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Hollis Brandt": {
  "name": "Hollis Brandt",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Survey Engineer",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d8",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d4",
  "sk5": "d6",
  "sk6": "d6",
  "sk14": "d6",
  "sk15": "d6",
  "sk17": "d4",
  "sk20": "d8",
  "sk24": "d6",
  "sk26": "d4",
  "sk30": "d8",
  "ed1n": "Arcane Background (Techno-Wizardry)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "New Powers",
  "ed2e": "Learn two new powers",
  "hi1n": "Cautious",
  "hi1t": "Minor",
  "hi1e": "Triple-checks every reading",
  "hi2n": "Quirk",
  "hi2t": "Minor",
  "hi2e": "Talks to his machines",
  "hi3n": "Obligation",
  "hi3t": "Minor",
  "hi3e": "Reports to the Legion",
  "ab": "Techno-Wizardry",
  "abSkill": "Weird Science",
  "pw1n": "Detect/Conceal Arcana",
  "pw1pp": "2",
  "pw1r": "Sight",
  "pw1d": "5 rounds (detect) / 1 hour (conceal)",
  "pw1e": "the ley-meter",
  "pw2n": "Barrier",
  "pw2pp": "2",
  "pw2r": "Smarts",
  "pw2d": "5 rounds",
  "pw2e": "a field-generator wall",
  "pw3n": "Bolt",
  "pw3pp": "1",
  "pw3r": "Smarts x2",
  "pw3d": "Instant",
  "pw3e": "a TW stun-rifle charge",
  "pw4n": "Light/Darkness",
  "pw4pp": "2",
  "pw4r": "Smarts",
  "pw4d": "10 minutes",
  "pw4e": "a TW lantern",
  "ppe": "15",
  "ppeMax": "15",
  "ge1n": "Ley-meter",
  "ge2n": "Energy field generator",
  "ge3n": "Toolkit",
  "ge4n": "Survey hover-truck",
  "background": "Builds the instruments that measure ley line flow, then fixes them after Seo-yeon reads their minds. They don't have minds.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 16 points (15 + 1 bought); free human Edge; Hindrances 3 points → 1 Edge, 1 skill point. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "notes3": "The Ley Line Survey (group of 3): A research team mapping ley lines for the Tomorrow Legion: a Techno-Wizard, a Mind Melter and a Fennodi who walks through walls. Members: Hollis Brandt (Techno-Wizard), Seo-yeon Park (Mind Melter), Thuun-of-the-Quiet-Shore (MARS).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.",
  "frame": "Techno-Wizard",
  "frameAb": "Builds devices powered by PPE (and some by ISP) instead of conventional power: magic engineering. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Devices without PPE or ISP are just metal; Coalition territory bans magic items.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "TW rifle (his Bolt device)",
  "mw1md": false,
  "mw1d": "2d6",
  "mw1x": "GM choice: works as the bolt power; the bolt power, 1 PP; +2 PP for Mega Damage",
  "journey": "Found a pre-Rifts survey drone and taught it to fly on PPE.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "Smarts×2",
  "mw1rof": "1",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Seo-yeon Park": {
  "name": "Seo-yeon Park",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Survey Psychic",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d8",
  "spi": "d8",
  "str": "d4",
  "vig": "d4",
  "sk0": "d6",
  "sk1": "d6",
  "sk4": "d6",
  "sk14": "d8",
  "sk17": "d6",
  "sk19": "d8",
  "sk21": "d8",
  "sk24": "d4",
  "sk26": "d6",
  "ed1n": "Arcane Background (Psionics)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "Investigator",
  "ed2e": "+2 to Research, and to Notice rolls when searching for clues",
  "ed3n": "Power Points",
  "ed3e": "+5 Power Points (PPE or ISP)",
  "hi1n": "Curious",
  "hi1t": "Major",
  "hi1e": "Has to know",
  "hi2n": "Thin Skinned",
  "hi2t": "Minor",
  "hi2e": "Hurt by careless words",
  "hi3n": "Cautious",
  "hi3t": "Minor",
  "hi3e": "Never walks into a ley nexus without a plan",
  "ab": "Psionics",
  "abSkill": "Psionics",
  "pw1n": "Mind Reading",
  "pw1pp": "2",
  "pw1r": "Smarts",
  "pw1d": "Instant",
  "pw1e": "surface thoughts",
  "pw2n": "Object Reading",
  "pw2pp": "2",
  "pw2r": "Touch",
  "pw2d": "Special",
  "pw2e": "touches the past",
  "pw3n": "Telekinesis",
  "pw3pp": "5",
  "pw3r": "Smarts-based",
  "pw3d": "5 rounds",
  "pw3e": "lifts survey stakes from afar",
  "isp": "30",
  "ispMax": "30",
  "ge1n": "Survey notebooks",
  "ge2n": "Portable language translator",
  "background": "Senses the weight of a ley line in her teeth. Reads the minds of everything they meet, whether it wants her to or not.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; free human Edge; Hindrances 4 points → 2 Edges. Page-one Toughness is 4 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 9 (4), as the Mega Damage Armor table shows.",
  "notes3": "The Ley Line Survey (group of 3): A research team mapping ley lines for the Tomorrow Legion: a Techno-Wizard, a Mind Melter and a Fennodi who walks through walls. Members: Hollis Brandt (Techno-Wizard), Seo-yeon Park (Mind Melter), Thuun-of-the-Quiet-Shore (MARS).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: ISP 15 to 30 (Mind Melters are Major Psionics: base ISP doubled to 20, and +10 from Power Points, 2019 Savage Rifts SWADE update). Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "Mind Melter",
  "frameAb": "The ultimate psychic, capable of feats that blur the line between science and magic. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Feared by everyone who learns what they are; the Coalition hunts psychics.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Laser pistol",
  "mw1md": false,
  "mw1d": "2d6+1",
  "mw1x": "NG-33 Laser Pistol; GM choice: NG-33; Min Str d4",
  "journey": "Psionic awakening on a ley line nexus: she still hears it humming.",
  "riftsNotes": "Strain 0 of 4 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "12/24/48",
  "mw1ap": "3",
  "mw1rof": "1",
  "mw1s": "20",
  "ma1v": "+4",
  "ma1t": "9 (4)",
  "ma1ms": "d4",
  "strainMax": "4",
  "strain": "0",
  "money": "700"
 },
 "Thuun-of-the-Quiet-Shore": {
  "name": "Thuun-of-the-Quiet-Shore",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "Peaceful Guide",
  "race": "Fennodi",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d6",
  "spi": "d8",
  "str": "d4",
  "vig": "d6",
  "sk0": "d6",
  "sk1": "d6",
  "sk4": "d6",
  "sk12": "d6",
  "sk14": "d8",
  "sk15": "d6",
  "sk17": "d8",
  "sk19": "d8",
  "sk26": "d6",
  "sk27": "d6",
  "ed1n": "Arcane Background (Psionics)",
  "ed1e": "Access to supernatural powers",
  "hi1n": "Pacifist",
  "hi1t": "Major",
  "hi1e": "Will not attack a living being",
  "hi2n": "Outsider",
  "hi2t": "Minor",
  "hi2e": "Seven feet tall and alien",
  "hi3n": "Loyal",
  "hi3t": "Minor",
  "hi3e": "To the survey team",
  "ab": "Psionics",
  "abSkill": "Psionics",
  "pw1n": "Intangibility",
  "pw1pp": "5",
  "pw1r": "Smarts",
  "pw1d": "5 rounds",
  "pw1e": "phases out of reality",
  "pw2n": "Mind Link",
  "pw2pp": "1",
  "pw2r": "Touch",
  "pw2d": "30 minutes",
  "pw2e": "joins the team's thoughts",
  "pw3n": "Deflection",
  "pw3pp": "3",
  "pw3r": "Smarts",
  "pw3d": "5 rounds",
  "pw3e": "psionic shield",
  "isp": "10",
  "ispMax": "10",
  "ge1n": "Survival pack",
  "ge2n": "Water filter and canteen",
  "ge3n": "A smooth stone from home",
  "background": "Walks through walls to check what's on the other side, then politely tells everyone it's safe. Usually.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 17 points (15 + 2 bought); Hindrances 4 points → 1 Edge, 2 skill points. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "notes3": "The Ley Line Survey (group of 3): A research team mapping ley lines for the Tomorrow Legion: a Techno-Wizard, a Mind Melter and a Fennodi who walks through walls. Members: Hollis Brandt (Techno-Wizard), Seo-yeon Park (Mind Melter), Thuun-of-the-Quiet-Shore (MARS).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: M.A.R.S. heroes take four Advances (2019 Savage Rifts SWADE update), so this hero is Seasoned. The Advances are suggested skill raises under the SWADE Advancement rules (two skills below their linked attribute, or one at or above it); swap them freely.",
  "frame": "MARS",
  "frameAb": "Mercenaries, Adventurers, Rogues and Scholars: survives through skill, luck and experience, more flexible and often more skilled than the flashier frameworks. Fennodi: seven feet tall, natural psionics who can phase partially out of reality; value peace and defense. Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "",
  "ma1n": "Light MD armor (Fennodi fit)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "journey": "Rifted from a peaceful world: has never seen a war until coming here.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "sk20": "d6",
  "sk22": "d6",
  "sk5": "d4",
  "adv1": "Persuasion d6 to d8 and Academics d4 to d6",
  "adv2": "Occult d4 to d6 and new skill Repair d4",
  "adv3": "Repair d4 to d6 and new skill Riding d4",
  "adv4": "Riding d4 to d6 and new skill Driving d4",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Dex Moraga": {
  "name": "Dex Moraga",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Squad Point Man",
  "race": "Human",
  "paceMod": "2",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "d8",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d4",
  "spi": "d6",
  "str": "d8",
  "vig": "d6",
  "sk1": "d8",
  "sk4": "d4",
  "sk5": "d4",
  "sk8": "d8",
  "sk13": "d4",
  "sk14": "d6",
  "sk17": "d6",
  "sk24": "d8",
  "sk26": "d6",
  "sk27": "d4",
  "ed1n": "Fleet-Footed",
  "ed1e": "Pace +2, running die d8",
  "ed2n": "Quick",
  "ed2e": "Discard and redraw action cards of Five or lower",
  "hi1n": "Death Wish",
  "hi1t": "Minor",
  "hi1e": "Wants a death that matters",
  "hi2n": "Heroic",
  "hi2t": "Major",
  "hi2e": "Rushes to anyone in trouble",
  "hi3n": "Loyal",
  "hi3t": "Minor",
  "hi3e": "The squad comes first",
  "ge1n": "E-clips (3)",
  "ge2n": "Survival pack",
  "background": "Signed up for the juice to save his little brother's town. The town is saved; now he has two years left and a whole world.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; free human Edge; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 5 (2 + half Vigor, no armor); in Juicer Assassin Plate Armor it is 13 (5), as the Mega Damage Armor table shows.",
  "notes3": "Dawn Patrol (group of 4): A Tomorrow Legion response squad that answers distress calls on the edge of the Magic Zone. Members: Dex Moraga (Juicer), Calliope Nwosu (Burster), Zibbet Quorl (MARS), Anselm Okoro (Mystic).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 1,400 credits: the average of the framework's 4d6 × 100 roll. Weights for the kit are not listed.\nCorrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "Juicer",
  "frameAb": "A bio-computer pumps a chemical cocktail through the body: incredible speed, strength and reflexes. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "The devil's bargain: a guaranteed early death. The overdriven body gives out after a few short years.",
  "ma1n": "Medium MD armor",
  "ma1md": true,
  "ma1x": "Juicer Assassin Plate Armor, +3 Toughness built in; framework starting gear",
  "mw1n": "Vibro-sword",
  "mw1md": true,
  "mw1d": "Str+d8",
  "mw1x": "Mega Damage; Vibro-Sword, Short; framework starting gear; Min Str d6",
  "mw2n": "Laser rifle",
  "mw2md": false,
  "mw2d": "3d6+1",
  "mw2x": "JA-9 Variable Laser Rifle; framework starting gear; MD mode uses 10 Shots, Snapfire; +1 Shooting scope; Min Str d4",
  "journey": "Volunteered for the juice to save a town: his brother writes to him every month.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update); GM: the framework's built-in systems are counted as 0 Strain here. Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1ap": "4",
  "mw2r": "24/48/96",
  "mw2ap": "4",
  "mw2rof": "1",
  "mw2s": "20",
  "ma1v": "+5",
  "ma1t": "13 (5)",
  "ma1ms": "d6",
  "strainMax": "6",
  "strain": "0",
  "money": "1,400"
 },
 "Calliope Nwosu": {
  "name": "Calliope Nwosu",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Firestarter",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d6",
  "spi": "d8",
  "str": "d4",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d4",
  "sk8": "d6",
  "sk13": "d4",
  "sk14": "d6",
  "sk17": "d6",
  "sk19": "d8",
  "sk24": "d8",
  "sk26": "d4",
  "sk27": "d4",
  "sk28": "d6",
  "ed1n": "Arcane Background (Psionics)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "New Powers",
  "ed2e": "Learn two new powers",
  "hi1n": "Arrogant",
  "hi1t": "Major",
  "hi1e": "The best fire in the Legion, and she says so",
  "hi2n": "Impulsive",
  "hi2t": "Major",
  "hi2e": "Fire first",
  "ab": "Psionics",
  "abSkill": "Psionics",
  "pw1n": "Bolt",
  "pw1pp": "1",
  "pw1r": "Smarts x2",
  "pw1d": "Instant",
  "pw1e": "a lance of flame",
  "pw2n": "Blast",
  "pw2pp": "3",
  "pw2r": "Smarts x2",
  "pw2d": "Instant",
  "pw2e": "an exploding fireball",
  "pw3n": "Damage Field",
  "pw3pp": "4",
  "pw3r": "Touch",
  "pw3d": "5 rounds",
  "pw3e": "fiery aura",
  "pw4n": "Elemental Manipulation",
  "pw4pp": "1",
  "pw4r": "Smarts",
  "pw4d": "5 rounds",
  "pw4e": "control of flame",
  "pw5n": "Burst",
  "pw5pp": "2",
  "pw5r": "Cone Template",
  "pw5d": "Instant",
  "pw5e": "a fire cone",
  "isp": "20",
  "ispMax": "20",
  "ge1n": "Survival pack",
  "ge2n": "Fireproof cloak",
  "background": "Brightest temper in the Legion. Once boiled a lake to stop a river monster.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 17 points (15 + 2 bought); free human Edge; Hindrances 4 points → 1 Edge, 2 skill points. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "notes3": "Dawn Patrol (group of 4): A Tomorrow Legion response squad that answers distress calls on the edge of the Magic Zone. Members: Dex Moraga (Juicer), Calliope Nwosu (Burster), Zibbet Quorl (MARS), Anselm Okoro (Mystic).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: ISP 10 to 20 (Bursters are Major Psionics: base ISP doubled to 20, 2019 Savage Rifts SWADE update). Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "Burster",
  "frameAb": "Complete immunity to fire and heat; creates and controls flames at will; can surround themself with a fiery aura; other psionic powers beyond pyrokinesis. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "A psychic, so the Coalition hunts them; fire is hard to hide.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Laser pistol (rarely used)",
  "mw1md": false,
  "mw1d": "2d6+1",
  "mw1x": "NG-33 Laser Pistol; GM choice: NG-33; Min Str d4",
  "journey": "Boiled a lake to stop a river monster: the village there treats her as a saint.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "12/24/48",
  "mw1ap": "3",
  "mw1rof": "1",
  "mw1s": "20",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Zibbet Quorl": {
  "name": "Zibbet Quorl",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "Squad Sniper",
  "race": "Quick Flex",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d8",
  "sk4": "d6",
  "sk8": "d4",
  "sk14": "d12",
  "sk17": "d6",
  "sk24": "d12",
  "sk26": "d8",
  "sk27": "d6",
  "ed1n": "Marksman",
  "ed1e": "If you don't move, you get the benefit of Aiming for free (Born a Hero: Rank ignored at creation)",
  "ed2n": "Steady Hands",
  "ed2e": "Ignore unstable-platform penalties; running penalty drops to -1",
  "hi1n": "Impulsive",
  "hi1t": "Major",
  "hi1e": "Short attention span",
  "hi2n": "Big Mouth",
  "hi2t": "Minor",
  "hi2e": "Always talking",
  "hi3n": "Outsider",
  "hi3t": "Minor",
  "hi3e": "D-Bee",
  "ge1n": "Multi-optics helmet",
  "ge2n": "Survival pack",
  "background": "Gets bored waiting for anyone else to act, so she shoots first and checks with the sergeant later.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; Hindrances 4 points → 2 Edges. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "notes3": "Dawn Patrol (group of 4): A Tomorrow Legion response squad that answers distress calls on the edge of the Magic Zone. Members: Dex Moraga (Juicer), Calliope Nwosu (Burster), Zibbet Quorl (MARS), Anselm Okoro (Mystic).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: M.A.R.S. heroes take four Advances (2019 Savage Rifts SWADE update), so this hero is Seasoned. The Advances are suggested skill raises under the SWADE Advancement rules (two skills below their linked attribute, or one at or above it); swap them freely. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "MARS",
  "frameAb": "Mercenaries, Adventurers, Rogues and Scholars: survives through skill, luck and experience, more flexible and often more skilled than the flashier frameworks. Quick Flex: process the world at a different speed; larger eyes and slit noses; a short attention span. Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Laser rifle (long-barrelled)",
  "mw1md": false,
  "mw1d": "3d6",
  "mw1x": "Wilk's 447 Laser Rifle; GM choice: Wilk's 447 (fits Strength d4); Min Str d4",
  "mw2n": "Laser pistol",
  "mw2md": false,
  "mw2d": "2d6+1",
  "mw2x": "NG-33 Laser Pistol; GM choice: NG-33; Min Str d4",
  "journey": "Rifted onto Earth mid-sentence: has been trying to finish it ever since.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "adv1": "Survival d4 to d6 and Common Knowledge d4 to d6",
  "adv2": "Notice d8 to d10",
  "adv3": "Notice d10 to d12",
  "adv4": "Shooting d10 to d12",
  "mw1r": "24/48/96",
  "mw1ap": "4",
  "mw1rof": "1",
  "mw1s": "20",
  "mw2r": "12/24/48",
  "mw2ap": "3",
  "mw2rof": "1",
  "mw2s": "20",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Anselm Okoro": {
  "name": "Anselm Okoro",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Squad Chaplain",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d6",
  "spi": "d8",
  "str": "d4",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d6",
  "sk7": "d8",
  "sk8": "d6",
  "sk12": "d8",
  "sk14": "d6",
  "sk15": "d4",
  "sk17": "d6",
  "sk26": "d4",
  "sk27": "d6",
  "ed1n": "Arcane Background (Miracles)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "Healer",
  "ed2e": "+2 to Healing rolls",
  "hi1n": "Heroic",
  "hi1t": "Major",
  "hi1e": "Helps anyone",
  "hi2n": "Vow",
  "hi2t": "Minor",
  "hi2e": "Bury every fallen soldier",
  "ab": "Miracles",
  "abSkill": "Faith",
  "pw1n": "Healing",
  "pw1pp": "3",
  "pw1r": "Touch",
  "pw1d": "Instant",
  "pw1e": "laying on of hands",
  "pw2n": "Relief",
  "pw2pp": "1",
  "pw2r": "Smarts",
  "pw2d": "Instant",
  "pw2e": "a calming hand",
  "pw3n": "Protection",
  "pw3pp": "1",
  "pw3r": "Smarts",
  "pw3d": "5 rounds",
  "pw3e": "a halo of light",
  "ppe": "10",
  "ppeMax": "10",
  "ge1n": "Medical kit",
  "ge2n": "Prayer book",
  "ge3n": "Shovel",
  "background": "Keeps the squad sane, fed and alive. Prays loudest just before Calliope sets something on fire.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 16 points (15 + 1 bought); free human Edge; Hindrances 3 points → 1 Edge, 1 skill point. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "notes3": "Dawn Patrol (group of 4): A Tomorrow Legion response squad that answers distress calls on the edge of the Magic Zone. Members: Dex Moraga (Juicer), Calliope Nwosu (Burster), Zibbet Quorl (MARS), Anselm Okoro (Mystic).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.",
  "frame": "Mystic",
  "frameAb": "A spiritual warrior: versatile power that comes from belief and the spirit. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "The Coalition hunts practitioners of magic.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Vibro-knife",
  "mw1md": true,
  "mw1d": "Str+d6",
  "mw1x": "Mega Damage; Vibro-Knife; GM choice: Vibro-Knife; Min Str d4",
  "journey": "Buried a whole village alone after a Coalition raid; it changed his faith.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1ap": "4",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Vellan Ashkettle": {
  "name": "Vellan Ashkettle",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "Rogue Scholar",
  "race": "D'Norr",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d8",
  "spi": "d8",
  "str": "d4",
  "vig": "d4",
  "sk0": "d8",
  "sk1": "d6",
  "sk4": "d8",
  "sk12": "d8",
  "sk14": "d12",
  "sk17": "d8",
  "sk21": "d8",
  "sk24": "d6",
  "sk26": "d6",
  "ed1n": "Charismatic",
  "ed1e": "One free reroll on Persuasion",
  "ed2n": "Elan",
  "ed2e": "+2 when spending a Benny to reroll a Trait",
  "hi1n": "Outsider",
  "hi1t": "Major",
  "hi1e": "Looks like a devil to humans",
  "hi2n": "Code of Honor",
  "hi2t": "Major",
  "hi2e": "Never lies to a refugee",
  "ge1n": "Books",
  "ge2n": "Maps of safe routes",
  "ge3n": "Portable language translator",
  "background": "A horned philosopher who out-argues bandits and out-bargains merchants; the refugees trust his voice.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; Hindrances 4 points → 2 Edges. Page-one Toughness is 4 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 9 (4), as the Mega Damage Armor table shows.",
  "notes3": "The Refugee Road (group of 5): A mixed band escorting D-Bee refugees out of Coalition territory toward a free town. Members: Vellan Ashkettle (MARS), Sarnissa (Dragon Hatchling), Moss Kowalczyk (Crazy), Ione Hartigan (Cyber-Knight), Patch (MARS).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: M.A.R.S. heroes take four Advances (2019 Savage Rifts SWADE update), so this hero is Seasoned. The Advances are suggested skill raises under the SWADE Advancement rules (two skills below their linked attribute, or one at or above it); swap them freely. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "MARS",
  "frameAb": "Mercenaries, Adventurers, Rogues and Scholars: survives through skill, luck and experience, more flexible and often more skilled than the flashier frameworks. D'Norr: naturally charming, peaceful and social; elongated skull, small horns and red-tinted skin that trigger primal fears. Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Laser pistol",
  "mw1md": false,
  "mw1d": "2d6+1",
  "mw1x": "NG-33 Laser Pistol; GM choice: NG-33; Min Str d4",
  "journey": "Ran a hidden school for D-Bee children in a Coalition town.",
  "riftsNotes": "Strain 0 of 4 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "adv1": "Healing d4 to d6 and Shooting d4 to d6",
  "adv2": "Healing d6 to d8 and Common Knowledge d6 to d8",
  "adv3": "Notice d8 to d10",
  "adv4": "Notice d10 to d12",
  "mw1r": "12/24/48",
  "mw1ap": "3",
  "mw1rof": "1",
  "mw1s": "20",
  "ma1v": "+4",
  "ma1t": "9 (4)",
  "ma1ms": "d4",
  "strainMax": "4",
  "strain": "0",
  "money": "700"
 },
 "Sarnissa": {
  "name": "Sarnissa",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Shy Ice-Breathing Hatchling",
  "race": "Dragon (Dragon Hatchling)",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d6",
  "spi": "d8",
  "str": "d6",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d6",
  "sk8": "d6",
  "sk9": "d8",
  "sk13": "d4",
  "sk14": "d8",
  "sk15": "d4",
  "sk17": "d6",
  "sk26": "d6",
  "sk27": "d4",
  "ed1n": "Arcane Background (Gifted)",
  "ed1e": "Access to supernatural powers",
  "hi1n": "Clueless",
  "hi1t": "Major",
  "hi1e": "Doesn't understand humans yet",
  "hi2n": "Secret",
  "hi2t": "Major",
  "hi2e": "She is a dragon",
  "ab": "Gifted",
  "abSkill": "Focus",
  "pw1n": "Burst",
  "pw1pp": "2",
  "pw1r": "Cone Template",
  "pw1d": "Instant",
  "pw1e": "freezing breath",
  "ppe": "15",
  "ppeMax": "15",
  "ge1n": "A borrowed coat",
  "ge2n": "A pocketful of pretty stones",
  "background": "Hides among the refugees in a human glamour; she is younger than most of the children she protects.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 5 (2 + half Vigor); the natural armor bonus is the GM's call (see the Rifts page).",
  "notes3": "The Refugee Road (group of 5): A mixed band escorting D-Bee refugees out of Coalition territory toward a free town. Members: Vellan Ashkettle (MARS), Sarnissa (Dragon Hatchling), Moss Kowalczyk (Crazy), Ione Hartigan (Cyber-Knight), Patch (MARS).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.",
  "frame": "Dragon Hatchling",
  "frameAb": "A real dragon, barely out of the egg: a dragon's breath, hide and magic, and it will grow (Hatchling, Young, Adult, Ancient). Dragon: the Dragon Hatchling framework is also the ancestry. Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Young and still learning about the world; revealing its true form can call for Fear checks; hunted and feared.",
  "ma1n": "Dragon hide (natural armor)",
  "ma1md": false,
  "ma1x": "GM: Armored Hide value is in the Player's Guide (not restated in the free 2019 SWADE update)",
  "journey": "Hatched in a refugee camp: the children named her.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Moss Kowalczyk": {
  "name": "Moss Kowalczyk",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Unstable Rear Guard",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d4",
  "spi": "d6",
  "str": "d8",
  "vig": "d6",
  "sk1": "d8",
  "sk4": "d4",
  "sk5": "d4",
  "sk8": "d8",
  "sk13": "d6",
  "sk14": "d6",
  "sk17": "d6",
  "sk24": "d6",
  "sk26": "d6",
  "sk27": "d4",
  "ed1n": "Frenzy",
  "ed1e": "Roll a second Fighting die with one melee attack per turn (Born a Hero: Rank ignored at creation)",
  "ed2n": "Sweep",
  "ed2e": "One Fighting roll at -2 against every adjacent target",
  "hi1n": "Delusional",
  "hi1t": "Major",
  "hi1e": "Thinks the refugees are his long-lost family",
  "hi2n": "Phobia",
  "hi2t": "Minor",
  "hi2e": "Mirrors",
  "hi3n": "Quirk",
  "hi3t": "Minor",
  "hi3e": "Giggles in combat",
  "ge1n": "Survival pack",
  "ge2n": "Family photo (not his)",
  "background": "Holds the back of the column against anything, giggling. The refugees love him and give him a wide berth.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; free human Edge; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 5 (2 + half Vigor, no armor); in Huntsman Personal Armor it is 12 (5), as the Mega Damage Armor table shows.",
  "notes3": "The Refugee Road (group of 5): A mixed band escorting D-Bee refugees out of Coalition territory toward a free town. Members: Vellan Ashkettle (MARS), Sarnissa (Dragon Hatchling), Moss Kowalczyk (Crazy), Ione Hartigan (Cyber-Knight), Patch (MARS).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: the average of the framework's 2d6 × 100 roll. Weights for the kit are not listed.",
  "frame": "Crazy",
  "frameAb": "M.O.M. (Mind Over Matter) implants unlock incredible physical and mental potential: a super-soldier. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Pays for power with stability, becoming more unstable - and more powerful - as time goes on.",
  "ma1n": "Medium MD armor",
  "ma1md": true,
  "ma1x": "Huntsman Personal Armor, +2 Toughness built in; framework starting gear",
  "mw1n": "Vibro-claws (built into the forearm)",
  "mw1md": true,
  "mw1d": "Str+d8",
  "mw1x": "Mega Damage; Vibro-Blade Vambraces; GM choice: claws as Vibro-Blade Vambraces; Parry +1 as a pair; Min Str d6",
  "mw2n": "Vibro-sword",
  "mw2md": true,
  "mw2d": "Str+d8",
  "mw2x": "Mega Damage; Vibro-Sword, Short; framework starting gear; Min Str d6",
  "journey": "M.O.M. implant from a lab breakout: he doesn't remember his own name.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update); GM: the framework's built-in systems are counted as 0 Strain here. Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1ap": "4",
  "mw2ap": "4",
  "ma1v": "+5",
  "ma1t": "12 (5)",
  "ma1ms": "d6",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Ione Hartigan": {
  "name": "Ione Hartigan",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Shepherd Knight",
  "race": "Human",
  "paceMod": "",
  "parryMod": "1",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d8",
  "str": "d4",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d4",
  "sk8": "d8",
  "sk14": "d6",
  "sk17": "d8",
  "sk19": "d8",
  "sk22": "d6",
  "sk26": "d4",
  "sk27": "d6",
  "ed1n": "Arcane Background (Psionics)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "Block",
  "ed2e": "+1 Parry and ignore 1 point of Gang Up bonus (Born a Hero: Rank ignored at creation)",
  "hi1n": "Code of Honor",
  "hi1t": "Major",
  "hi1e": "The knight's code",
  "hi2n": "Heroic",
  "hi2t": "Major",
  "hi2e": "Protects the helpless",
  "ab": "Psionics",
  "abSkill": "Psionics",
  "pw1n": "Deflection",
  "pw1pp": "3",
  "pw1r": "Smarts",
  "pw1d": "5 rounds",
  "pw1e": "psi-sword parry",
  "pw2n": "Boost/Lower Trait",
  "pw2pp": "3",
  "pw2r": "Smarts",
  "pw2d": "5 rounds",
  "pw2e": "a rallying cry",
  "pw3n": "Healing",
  "pw3pp": "3",
  "pw3r": "Touch",
  "pw3d": "Instant",
  "pw3e": "a knight's touch",
  "isp": "10",
  "ispMax": "10",
  "ge1n": "Riding horse",
  "ge2n": "Banner of the column",
  "background": "Rides at the head of the column. Answers every challenge with \"these people are under my protection.\"",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; free human Edge; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 5 (2 + half Vigor, no armor); in Cyber-Knight Medium EBA it is 13 (6), as the Mega Damage Armor table shows.",
  "notes3": "The Refugee Road (group of 5): A mixed band escorting D-Bee refugees out of Coalition territory toward a free town. Members: Vellan Ashkettle (MARS), Sarnissa (Dragon Hatchling), Moss Kowalczyk (Crazy), Ione Hartigan (Cyber-Knight), Patch (MARS).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: the average of the framework's 2d6 × 100 roll. Weights for the kit are not listed.\nCorrected: the Cyber-Knight Medium EBA needs Strength d6; the SWADE Minimum Strength penalty is noted on the armor row. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "Cyber-Knight",
  "frameAb": "Manifests a psi-sword of pure will; cyber-armor implanted beneath the skin; trained in physical mastery, spiritual development and psionic awakening. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Follows a code of chivalry in a world gone mad. The implants add Strain, which gets in the way of arcane rolls.",
  "ma1n": "Implanted cyber-armor (framework)",
  "ma1md": true,
  "ma1x": "GM: implant Armor value is in the Player's Guide; wear the Cyber-Knight EBA below",
  "mw1n": "Psi-sword (framework ability)",
  "mw1md": false,
  "mw1d": "Str+Spi",
  "mw1x": "framework Psi-Blade; summoned with smite",
  "mw2n": "Laser pistol",
  "mw2md": false,
  "mw2d": "2d6+1",
  "mw2x": "NG-33 Laser Pistol; framework starting gear; Min Str d4",
  "journey": "Knighted on the road: her oath was sworn to the refugees themselves.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1ap": "6",
  "mw2r": "12/24/48",
  "mw2ap": "3",
  "mw2rof": "1",
  "mw2s": "20",
  "ma2n": "Cyber-Knight Medium EBA (TW)",
  "ma2v": "+6",
  "ma2t": "13 (6)",
  "ma2ms": "d6",
  "ma2x": "framework starting gear; +2 Toughness built in; 1 PP per hour to power; at Str d4: −1 to Agility and Agility-linked skills (SWADE Minimum Strength)",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Patch": {
  "name": "Patch",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "Pack Tracker",
  "race": "Dog Boy",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d8",
  "sk4": "d6",
  "sk8": "d6",
  "sk13": "d6",
  "sk14": "d12",
  "sk17": "d6",
  "sk24": "d8",
  "sk26": "d8",
  "sk27": "d8",
  "ed1n": "Woodsman",
  "ed1e": "+2 to Survival, and to Stealth in the wild",
  "hi1n": "Wanted",
  "hi1t": "Minor",
  "hi1e": "Coalition deserter",
  "hi2n": "Loyal",
  "hi2t": "Minor",
  "hi2e": "To the pack (everyone)",
  "hi3n": "Quirk",
  "hi3t": "Minor",
  "hi3e": "Growls at Moss",
  "ge1n": "Survival pack",
  "ge2n": "Signal whistle",
  "background": "Sniffs out Coalition patrols before they spot the column, and sniffs out magic before it spots anyone.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 16 points (15 + 1 bought); Hindrances 3 points → 1 Edge, 1 skill point. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "notes3": "The Refugee Road (group of 5): A mixed band escorting D-Bee refugees out of Coalition territory toward a free town. Members: Vellan Ashkettle (MARS), Sarnissa (Dragon Hatchling), Moss Kowalczyk (Crazy), Ione Hartigan (Cyber-Knight), Patch (MARS).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: M.A.R.S. heroes take four Advances (2019 Savage Rifts SWADE update), so this hero is Seasoned. The Advances are suggested skill raises under the SWADE Advancement rules (two skills below their linked attribute, or one at or above it); swap them freely. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "MARS",
  "frameAb": "Mercenaries, Adventurers, Rogues and Scholars: survives through skill, luck and experience, more flexible and often more skilled than the flashier frameworks. Dog Boy: an engineered mutant with canine senses, pack loyalty and the psychic ability to sense the supernatural. Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "",
  "ma1n": "Light MD armor (Dog Boy fit)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Vibro-knife",
  "mw1md": true,
  "mw1d": "Str+d6",
  "mw1x": "Mega Damage; Vibro-Knife; GM choice: Vibro-Knife; Min Str d4",
  "mw2n": "Laser pistol",
  "mw2md": false,
  "mw2d": "2d6+1",
  "mw2x": "NG-33 Laser Pistol; GM choice: NG-33; Min Str d4",
  "journey": "Was released by a sympathetic Coalition officer, who paid for it.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "adv1": "Shooting d6 to d8 and Athletics d6 to d8",
  "adv2": "Stealth d6 to d8 and Intimidation d4 to d6",
  "adv3": "Notice d8 to d10",
  "adv4": "Notice d10 to d12",
  "mw1ap": "4",
  "mw2r": "12/24/48",
  "mw2ap": "3",
  "mw2rof": "1",
  "mw2s": "20",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Abebe Haile": {
  "name": "Abebe Haile",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "Company Captain",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d8",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d6",
  "sk2": "d8",
  "sk4": "d6",
  "sk14": "d8",
  "sk17": "d6",
  "sk18": "d8",
  "sk20": "d8",
  "sk24": "d8",
  "sk26": "d4",
  "ed1n": "Command",
  "ed1e": "+1 to Extras recovering from Shaken in Command Range",
  "ed2n": "Power Armor Jock",
  "ed2e": "Removes the −2 to Agility and skill rolls when wearing power armor (Rifts Edge)",
  "ed3n": "Level Headed",
  "ed3e": "Draw an extra action card each round and act on the best (Born a Hero: Rank ignored at creation)",
  "ed4n": "Steady Hands",
  "ed4e": "Ignore unstable-platform penalties; running penalty drops to -1",
  "hi1n": "Obligation",
  "hi1t": "Major",
  "hi1e": "The company and its families",
  "hi2n": "Loyal",
  "hi2t": "Minor",
  "hi2e": "To his people",
  "hi3n": "Cautious",
  "hi3t": "Minor",
  "hi3e": "Plans before he fights",
  "adv1": "Repair d4 to d6 and Athletics d4 to d6",
  "adv2": "Agility d6 to d8",
  "adv3": "New Edge: Steady Hands",
  "adv4": "Notice d6 to d8 and Repair d6 to d8",
  "ge1n": "Company ledgers",
  "ge2n": "Field radio",
  "ge3n": "Lantern",
  "background": "Twenty years in the armor and still the first one into the fight. The company is named for the lantern on his shoulder.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; free human Edge; Hindrances 4 points → 2 Edges. Page-one Toughness is 5 (2 + half Vigor, no armor); in Urban Warrior Tactical EBA it is 12 (5), as the Mega Damage Armor table shows.",
  "notes3": "The Lantern Company (group of 6): A veteran mercenary company that hires out to towns that can't afford to lose: big guns, magic and nerve. Members: Abebe Haile (Glitter Boy), Rosalind Achterberg (Ley Line Walker), Keoni Kahale (Combat Cyborg), Shai Veruun (MARS), Lucia Ferrante (Juicer), Ignatius Pruett (Techno-Wizard).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 1,400 credits: the average of the framework's 4d6 × 100 roll. Weights for the kit are not listed.\nCorrected: the framework's starting Huntsman armor needs Strength d6, so the hero wears an Urban Warrior Tactical EBA (same +5 Armor, +2 Toughness, Min Str d4); GM choice. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "Glitter Boy",
  "frameAb": "Glitter Boy power armor: a 10-foot suit of chromium armor that anchors itself to the ground to fire the Boom Gun, the most feared personal weapon on the continent. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Huge and loud: when the Boom Gun fires, everyone within a football field needs ear protection. A symbol the Coalition wants smashed.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Urban Warrior Tactical EBA, +2 Toughness built in; GM choice: Urban Warrior Tactical EBA, same +5/+2 as the starting Huntsman (Min Str d6) but Min Str d4",
  "mw1n": "Boom Gun (Glitter Boy armor weapon)",
  "mw1md": true,
  "mw1d": "4d12+6",
  "mw1x": "Mega Damage; Glitter Boy armor weapon; +1 Shooting; dig in to fire",
  "mw2n": "Laser pistol",
  "mw2md": false,
  "mw2d": "2d6+2",
  "mw2x": "Wilk's 227 Pulse Laser Pistol; framework starting gear; 3RB; Min Str d6; at Str d4: −1 to attack rolls (SWADE Minimum Strength)",
  "va": "Glitter Boy power armor",
  "vaNotes": "Boom Gun; a lantern on the shoulder. Strength d12+4; laser resistant (halve laser damage and AP); jet boosters; Boom Gun 250/500/1000, 4d12+6 MD, AP 30, 100 Shots.",
  "journey": "Founded the company after his old one broke: the lantern was its last light.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "250/500/1000",
  "mw1ap": "30",
  "mw1rof": "1",
  "mw1s": "100",
  "mw2r": "15/30/60",
  "mw2ap": "3",
  "mw2rof": "3",
  "mw2s": "24",
  "ma1v": "+5",
  "ma1t": "12 (5)",
  "ma1ms": "d4",
  "vaSize": "3",
  "vaTough": "+10 Toughness, +20 M.D.C. Armor",
  "vaPace": "14 + Run d8 (60 MPH)",
  "strainMax": "6",
  "strain": "0",
  "money": "1,400"
 },
 "Rosalind Achterberg": {
  "name": "Rosalind Achterberg",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Company Mage",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d8",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d4",
  "sk14": "d8",
  "sk15": "d8",
  "sk17": "d6",
  "sk21": "d6",
  "sk24": "d6",
  "sk25": "d8",
  "sk26": "d6",
  "ed1n": "Arcane Background (Magic)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "New Powers",
  "ed2e": "Learn two new powers",
  "ed3n": "Rapid Recharge",
  "ed3e": "Recover 10 PP per hour (Born a Hero: Rank ignored at creation)",
  "hi1n": "Arrogant",
  "hi1t": "Major",
  "hi1e": "Knows she's the smartest in the room",
  "hi2n": "Stubborn",
  "hi2t": "Minor",
  "hi2e": "Never admits a mistake",
  "hi3n": "Enemy",
  "hi3t": "Minor",
  "hi3e": "A rival mage from her old academy",
  "ab": "Magic",
  "abSkill": "Spellcasting",
  "pw1n": "Teleport",
  "pw1pp": "2",
  "pw1r": "Self",
  "pw1d": "Instant",
  "pw1e": "ley line step",
  "pw2n": "Blast",
  "pw2pp": "3",
  "pw2r": "Smarts x2",
  "pw2d": "Instant",
  "pw2e": "ley storm",
  "pw3n": "Deflection",
  "pw3pp": "3",
  "pw3r": "Smarts",
  "pw3d": "5 rounds",
  "pw3e": "a shimmering screen",
  "pw4n": "Fly",
  "pw4pp": "3",
  "pw4r": "Smarts",
  "pw4d": "5 rounds",
  "pw4e": "rides the ley wind",
  "pw5n": "Bolt",
  "pw5pp": "1",
  "pw5r": "Smarts x2",
  "pw5d": "Instant",
  "pw5e": "ley-light",
  "ppe": "20",
  "ppeMax": "20",
  "ge1n": "Spellbook",
  "ge2n": "Ley line maps",
  "background": "Teleports the company out of trouble and lectures them about it afterwards.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; free human Edge; Hindrances 4 points → 2 Edges. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "notes3": "The Lantern Company (group of 6): A veteran mercenary company that hires out to towns that can't afford to lose: big guns, magic and nerve. Members: Abebe Haile (Glitter Boy), Rosalind Achterberg (Ley Line Walker), Keoni Kahale (Combat Cyborg), Shai Veruun (MARS), Lucia Ferrante (Juicer), Ignatius Pruett (Techno-Wizard).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: PPE 10 to 20 (Ley Line Walkers begin with 20 PPE, 2019 Savage Rifts SWADE update). Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "Ley Line Walker",
  "frameAb": "Travels along ley lines, senses what moves through them, and draws extra power from them. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Vulnerable when bound or silenced; the Coalition hunts mages.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Laser pistol",
  "mw1md": false,
  "mw1d": "2d6+1",
  "mw1x": "NG-33 Laser Pistol; GM choice: NG-33; Min Str d4",
  "journey": "Survived a ley line storm that rifted her across a continent.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "12/24/48",
  "mw1ap": "3",
  "mw1rof": "1",
  "mw1s": "20",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Keoni Kahale": {
  "name": "Keoni Kahale",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Company Heavy",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d4",
  "spi": "d6",
  "str": "d8",
  "vig": "d8",
  "sk1": "d6",
  "sk4": "d4",
  "sk5": "d4",
  "sk8": "d8",
  "sk13": "d6",
  "sk14": "d6",
  "sk17": "d4",
  "sk20": "d4",
  "sk24": "d8",
  "sk26": "d4",
  "ed1n": "Soldier",
  "ed1e": "Strength counts a die higher for Encumbrance and Minimum Strength; reroll Vigor against environmental Hazards",
  "ed2n": "Nerves of Steel",
  "ed2e": "Ignore one level of Wound penalties",
  "hi1n": "Loyal",
  "hi1t": "Minor",
  "hi1e": "To the company",
  "hi2n": "Overconfident",
  "hi2t": "Major",
  "hi2e": "Thinks the chrome makes him unkillable",
  "hi3n": "Habit",
  "hi3t": "Minor",
  "hi3e": "Chews on spare bolts",
  "ge1n": "Cyber maintenance kit",
  "ge2n": "Rail gun ammo drums",
  "background": "Carries the company's rail gun, the company's wounded and, once, the company's truck.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; free human Edge; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 6 (2 + half Vigor, no armor); in Full Conversion frame it is 15 (6), as the Mega Damage Armor table shows.",
  "notes3": "The Lantern Company (group of 6): A veteran mercenary company that hires out to towns that can't afford to lose: big guns, magic and nerve. Members: Abebe Haile (Glitter Boy), Rosalind Achterberg (Ley Line Walker), Keoni Kahale (Combat Cyborg), Shai Veruun (MARS), Lucia Ferrante (Juicer), Ignatius Pruett (Techno-Wizard).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 5,000 credits: the average of the framework's 2d4 × 1,000 roll. Weights for the kit are not listed.\nCorrected: the framework's LI-B1 plate needs Strength d12+1 (2019 SWADE update), more than this sheet's Strength, so it is carried, not worn, until the GM confirms the framework's bionic Strength. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "Combat Cyborg",
  "frameAb": "Most of the organic body replaced with military-grade hardware: a walking arsenal with a human brain. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Implants fill the body's Strain; Technical Difficulties apply to cybernetics.",
  "ma1n": "Cyborg body armor (framework)",
  "ma1md": true,
  "ma1x": "Full Conversion: +3 Toughness built in; framework",
  "mw1n": "Rail gun",
  "mw1md": true,
  "mw1d": "2d8+2",
  "mw1x": "Mega Damage; NG-303 Infantry Mini-Rail Gun; GM choice: NG-303 (the framework's Mini-Rail Gun needs Str d12+1); Min Str d10; at Str d8: −1 to attack rolls (SWADE Minimum Strength)",
  "mw2n": "Arm-mounted laser (cyber weapon)",
  "mw2md": false,
  "mw2d": "2d6+1",
  "mw2x": "NG-33 Laser Pistol; GM choice: cyber-weapon as the NG-33; Min Str d4",
  "journey": "Converted after a reactor accident; the company paid for his body.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update); GM: the framework's built-in systems are counted as 0 Strain here. Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "30/60/120",
  "mw1ap": "4",
  "mw1rof": "3",
  "mw1s": "20",
  "mw2r": "12/24/48",
  "mw2ap": "3",
  "mw2rof": "1",
  "mw2s": "20",
  "ma1v": "+6",
  "ma1t": "15 (6)",
  "ma2v": "+3",
  "ma2md": true,
  "ma2ms": "d12+1",
  "ma2n": "Cyborg LI-B1 Light Infantry Plate (carried, not worn)",
  "ma2x": "framework starting gear; needs Str d12+1, so not worn at Str d8; worn: +3 Toughness on top of the frame",
  "strainMax": "6",
  "strain": "0",
  "money": "5,000"
 },
 "Shai Veruun": {
  "name": "Shai Veruun",
  "setting": "rifts",
  "player": "",
  "advances": "4",
  "concept": "Company Scout",
  "race": "Altara",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d6",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d8",
  "sk4": "d6",
  "sk8": "d6",
  "sk14": "d8",
  "sk17": "d6",
  "sk24": "d8",
  "sk26": "d8",
  "sk27": "d8",
  "ed1n": "Marksman",
  "ed1e": "If you don't move, you get the benefit of Aiming for free (Born a Hero: Rank ignored at creation)",
  "ed2n": "Assassin",
  "ed2e": "+2 damage to Vulnerable foes or when you have The Drop",
  "hi1n": "Outsider",
  "hi1t": "Minor",
  "hi1e": "A D-Bee in human lands",
  "hi2n": "Wanted",
  "hi2t": "Major",
  "hi2e": "Escaped slave",
  "hi3n": "Suspicious",
  "hi3t": "Minor",
  "hi3e": "Checks every exit twice",
  "ge1n": "Sunglasses",
  "ge2n": "Climbing gear",
  "ge3n": "Survival pack",
  "background": "Scouts in total darkness for the company, which is unsettling for everyone except her.",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 15 points; Hindrances 4 points → 2 Edges. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "notes3": "The Lantern Company (group of 6): A veteran mercenary company that hires out to towns that can't afford to lose: big guns, magic and nerve. Members: Abebe Haile (Glitter Boy), Rosalind Achterberg (Ley Line Walker), Keoni Kahale (Combat Cyborg), Shai Veruun (MARS), Lucia Ferrante (Juicer), Ignatius Pruett (Techno-Wizard).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.\nCorrected: M.A.R.S. heroes take four Advances (2019 Savage Rifts SWADE update), so this hero is Seasoned. The Advances are suggested skill raises under the SWADE Advancement rules (two skills below their linked attribute, or one at or above it); swap them freely. Corrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "MARS",
  "frameAb": "Mercenaries, Adventurers, Rogues and Scholars: survives through skill, luck and experience, more flexible and often more skilled than the flashier frameworks. Altara: a natural radar sense that reaches far beyond arm's length in every direction; blind eyes, often hidden behind sunglasses. Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "Laser rifle",
  "mw1md": false,
  "mw1d": "3d6",
  "mw1x": "Wilk's 447 Laser Rifle; GM choice: Wilk's 447 (fits Strength d4); Min Str d4",
  "mw2n": "Vibro-knife",
  "mw2md": true,
  "mw2d": "Str+d6",
  "mw2x": "Mega Damage; Vibro-Knife; GM choice: Vibro-Knife; Min Str d4",
  "journey": "Escaped slave: Abebe bought her contract and tore it up.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "sk12": "d6",
  "sk20": "d6",
  "sk22": "d4",
  "adv1": "Athletics d4 to d6 and Common Knowledge d4 to d6",
  "adv2": "Athletics d6 to d8 and new skill Healing d4",
  "adv3": "Healing d4 to d6 and new skill Repair d4",
  "adv4": "Repair d4 to d6 and new skill Riding d4",
  "mw1r": "24/48/96",
  "mw1ap": "4",
  "mw1rof": "1",
  "mw1s": "20",
  "mw2ap": "4",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 },
 "Lucia Ferrante": {
  "name": "Lucia Ferrante",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Company Shock Trooper",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d8",
  "sma": "d4",
  "spi": "d6",
  "str": "d8",
  "vig": "d6",
  "sk1": "d8",
  "sk4": "d4",
  "sk5": "d6",
  "sk8": "d8",
  "sk13": "d6",
  "sk14": "d6",
  "sk17": "d4",
  "sk24": "d8",
  "sk26": "d4",
  "sk27": "d4",
  "ed1n": "Quick",
  "ed1e": "Discard and redraw action cards of Five or lower",
  "ed2n": "Two-Fisted",
  "ed2e": "Attack with a melee weapon in each hand without the multi-action penalty",
  "hi1n": "Death Wish",
  "hi1t": "Minor",
  "hi1e": "Wants a death that matters",
  "hi2n": "Impulsive",
  "hi2t": "Major",
  "hi2e": "Charges in first",
  "hi3n": "Habit",
  "hi3t": "Minor",
  "hi3e": "Can't sit still",
  "ge1n": "Hovercycle",
  "ge2n": "E-clips (2)",
  "background": "Two years into the juice and racing the clock. Has a list of things to do before she dies; it keeps getting longer.",
  "notes1": "Rifts sample hero. Build: Attributes 6 steps (5 + 1 bought); skills 15 points; free human Edge; Hindrances 4 points → 1 attribute step, 1 Edge. Page-one Toughness is 5 (2 + half Vigor, no armor); in Juicer Assassin Plate Armor it is 13 (5), as the Mega Damage Armor table shows.",
  "notes3": "The Lantern Company (group of 6): A veteran mercenary company that hires out to towns that can't afford to lose: big guns, magic and nerve. Members: Abebe Haile (Glitter Boy), Rosalind Achterberg (Ley Line Walker), Keoni Kahale (Combat Cyborg), Shai Veruun (MARS), Lucia Ferrante (Juicer), Ignatius Pruett (Techno-Wizard).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 1,400 credits: the average of the framework's 4d6 × 100 roll. Weights for the kit are not listed.\nCorrected: laser weapons are not Mega Damage in the 2019 Savage Rifts SWADE update (only the JA-9's MD mode is), so their MD box is cleared.",
  "frame": "Juicer",
  "frameAb": "A bio-computer pumps a chemical cocktail through the body: incredible speed, strength and reflexes. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "The devil's bargain: a guaranteed early death. The overdriven body gives out after a few short years.",
  "ma1n": "Medium MD armor",
  "ma1md": true,
  "ma1x": "Juicer Assassin Plate Armor, +3 Toughness built in; framework starting gear",
  "mw1n": "Vibro-sword",
  "mw1md": true,
  "mw1d": "Str+d8",
  "mw1x": "Mega Damage; Vibro-Sword, Short; framework starting gear; Min Str d6",
  "mw2n": "Vibro-knife (off hand)",
  "mw2md": true,
  "mw2d": "Str+d6",
  "mw2x": "Mega Damage; Vibro-Knife; GM choice: Vibro-Knife; Min Str d4",
  "mw3n": "Laser rifle",
  "mw3md": false,
  "mw3d": "3d6+1",
  "mw3x": "JA-9 Variable Laser Rifle; framework starting gear; MD mode uses 10 Shots, Snapfire; +1 Shooting scope; Min Str d4",
  "journey": "Bucket list: forty items, nineteen done.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update); GM: the framework's built-in systems are counted as 0 Strain here. Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1ap": "4",
  "mw2ap": "4",
  "mw3r": "24/48/96",
  "mw3ap": "4",
  "mw3rof": "1",
  "mw3s": "20",
  "ma1v": "+5",
  "ma1t": "13 (5)",
  "ma1ms": "d6",
  "strainMax": "6",
  "strain": "0",
  "money": "1,400"
 },
 "Ignatius Pruett": {
  "name": "Ignatius Pruett",
  "setting": "rifts",
  "player": "",
  "advances": "0",
  "concept": "Company Armorer",
  "race": "Human",
  "paceMod": "",
  "parryMod": "",
  "toughMod": "",
  "size": "",
  "runDie": "",
  "bennies": "3",
  "conviction": "0",
  "agi": "d6",
  "sma": "d8",
  "spi": "d6",
  "str": "d4",
  "vig": "d6",
  "sk1": "d6",
  "sk4": "d6",
  "sk5": "d4",
  "sk6": "d6",
  "sk14": "d6",
  "sk15": "d4",
  "sk17": "d4",
  "sk20": "d8",
  "sk21": "d4",
  "sk24": "d6",
  "sk26": "d4",
  "sk30": "d8",
  "ed1n": "Arcane Background (Techno-Wizardry)",
  "ed1e": "Access to supernatural powers",
  "ed2n": "Mr. Fix It",
  "ed2e": "+2 to Repair rolls; half the time with a raise",
  "hi1n": "Stubborn",
  "hi1t": "Minor",
  "hi1e": "His way is the right way",
  "hi2n": "Quirk",
  "hi2t": "Minor",
  "hi2e": "Hums while working",
  "hi3n": "Greedy",
  "hi3t": "Minor",
  "hi3e": "Bills everyone for repairs",
  "ab": "Techno-Wizardry",
  "abSkill": "Weird Science",
  "pw1n": "Bolt",
  "pw1pp": "1",
  "pw1r": "Smarts x2",
  "pw1d": "Instant",
  "pw1e": "TW shotgun that fires ice",
  "pw2n": "Barrier",
  "pw2pp": "2",
  "pw2r": "Smarts",
  "pw2d": "5 rounds",
  "pw2e": "a deployable force wall",
  "ppe": "15",
  "ppeMax": "15",
  "ge1n": "Toolkit",
  "ge2n": "Spare parts",
  "ge3n": "Workshop wagon",
  "background": "Keeps the company's guns running on E-clips, ley power and, when needed, sheer stubbornness. Answers to \"Iggy\".",
  "notes1": "Rifts sample hero. Build: Attributes 5 steps; skills 16 points (15 + 1 bought); free human Edge; Hindrances 3 points → 1 Edge, 1 skill point. Page-one Toughness is 5 (2 + half Vigor, no armor); in Plastic Man Light EBA it is 10 (4), as the Mega Damage Armor table shows.",
  "notes3": "The Lantern Company (group of 6): A veteran mercenary company that hires out to towns that can't afford to lose: big guns, magic and nerve. Members: Abebe Haile (Glitter Boy), Rosalind Achterberg (Ley Line Walker), Keoni Kahale (Combat Cyborg), Shai Veruun (MARS), Lucia Ferrante (Juicer), Ignatius Pruett (Techno-Wizard).\nSuggested gear stats from the free Savage Rifts SWADE Update (2019): weapon and armor models are the framework's starting gear where the update lists it, otherwise a labeled GM choice. 700 credits: GM choice, the average of a 2d6 × 100 roll (the free update doesn't restate this framework's credits). Weights for the kit are not listed.",
  "frame": "Techno-Wizard",
  "frameAb": "Builds devices powered by PPE (and some by ISP) instead of conventional power: magic engineering. Human: one free Edge (core rules). Exact framework and ancestry statistics: Rifts: The Tomorrow Legion Player's Guide.",
  "frameCx": "Devices without PPE or ISP are just metal; Coalition territory bans magic items.",
  "ma1n": "Light MD armor (EBA)",
  "ma1md": true,
  "ma1x": "Plastic Man Light EBA, +1 Toughness built in; GM choice: Plastic Man Light EBA",
  "mw1n": "TW ice shotgun (his Bolt device)",
  "mw1md": false,
  "mw1d": "2d6",
  "mw1x": "GM choice: works as the bolt power; the bolt power, 1 PP; +2 PP for Mega Damage",
  "journey": "Built a TW flying board from a wrecked hovercycle.",
  "riftsNotes": "Strain 0 of 6 (maximum = the lower of Spirit and Vigor, per the 2019 SWADE update). Setting rules: Born a Hero, More Skill Points (15), Conviction, Wound Cap, Blaze of Glory, Blood & Gore, Death & Defeat, Siphoning PPE, Technical Difficulties.",
  "rr0": true,
  "rr1": true,
  "rr2": true,
  "rr3": true,
  "rr4": true,
  "rr5": true,
  "rr6": true,
  "rr7": true,
  "rr8": true,
  "mw1r": "Smarts×2",
  "mw1rof": "1",
  "ma1v": "+4",
  "ma1t": "10 (4)",
  "ma1ms": "d4",
  "strainMax": "6",
  "strain": "0",
  "money": "700"
 }
}
