Setting Rules

Tailoring Savage Worlds to Any Genre!

Making Savage Worlds Your Own

Setting Rules are the secret sauce that transforms the core Savage Worlds engine into any genre imaginable. Want gritty noir instead of pulp action? Realistic military ops instead of superheroics? Horror instead of high adventure? Setting Rules make it happen!

The Genre Dial Principle

Think of Setting Rules as dials on a mixing board. Turn up "Gritty Damage" for Game of Thrones, crank "Cinematic Combat" for Marvel movies, or max out "Horror" for Call of Cthulhu. Same engine, completely different feel!

Genre Toolkits

🗡️ Fantasy

Common Rules:

  • No Power Points: Magic uses Fatigue
  • Blood & Guts: Lingering injuries
  • Born a Hero: Start with edges

Perfect for: D&D-style games, Lord of the Rings, Conan

🚀 Sci-Fi

Common Rules:

  • Wound Cap: Max 4 wounds from single hit
  • Skill Specialization: +2 to specific uses
  • High Tech: Advanced gear everywhere

Perfect for: Star Wars, Star Trek, The Expanse

🔫 Modern Action

Common Rules:

  • Fast Healing: Natural healing daily
  • More Skill Points: 15 instead of 12
  • Conviction: Super-bennies for beliefs

Perfect for: Mission Impossible, John Wick, Die Hard

👻 Horror

Common Rules:

  • Gritty Damage: Wounds don't soak away
  • Sanity: Mental damage system
  • Dark Fate: Bennies work differently

Perfect for: Call of Cthulhu, Resident Evil, The Walking Dead

🦸 Supers

Common Rules:

  • Super Karma: Extra bennies for heroics
  • Power Stunts: Creative power use
  • Never Say Die: Heroes always survive

Perfect for: Marvel, DC, My Hero Academia

🎩 Pulp

Common Rules:

  • Heroes Never Die: Incapacitation isn't fatal
  • Dumb Luck: Bennies for crazy stunts
  • Recurring Villains: Bad guys escape!

Perfect for: Indiana Jones, The Shadow, Doc Savage

Common Setting Rules

The Most Popular Modifications

Born a Hero

Effect: Heroes ignore Rank requirements for Edges at character creation

Why Use It: Creates more competent starting characters

Best For: Experienced heroes, not farmboys-to-heroes stories

Batman doesn't start as a rookie - he's already trained!

Gritty Damage

Effect: Characters can't spend Bennies to Soak wounds

Why Use It: Makes combat deadly and consequential

Best For: Horror, realistic military, Game of Thrones

When you're shot, you stay shot!

No Power Points

Effect: Powers cause Fatigue instead of using Power Points

Why Use It: More cinematic spellcasting, less bookkeeping

Best For: High magic fantasy, superhero games

Doctor Strange never counts spell slots!

Wound Cap

Effect: Maximum 4 wounds from a single attack

Why Use It: Prevents one-shot kills from lucky rolls

Best For: Cinematic games where heroes should survive

Heroes can survive explosions with injuries, not instant death

Creating Atmosphere

Setting the Mood

Lethality Scale

Saturday Morning Cartoon Action Movie Game of Thrones

Adjust: Soak rules, wound caps, healing speed

Power Level

Street Level Action Heroes Cosmic Champions

Adjust: Starting advances, available Edges, power scale

Magic Availability

No Magic Rare & Mysterious High Magic

Adjust: Arcane backgrounds, power points, item availability

Skill Modifications

Tailoring Skills to Your World

Skill Specialization

Characters get +2 when using a skill for their specialty

  • Shooting (Sniper Rifles)
  • Piloting (Starfighters)
  • Science (Xenobiology)

Han Solo has Piloting d8 (Freighters +2)

New Skills

Add setting-specific skills

  • Hacking (Cyberpunk)
  • Mythos (Cthulhu)
  • Focus (Jedi/Psionics)

The Matrix needs a separate Hacking skill

Removed Skills

Drop skills that don't fit

  • Electronics (Medieval)
  • Riding (Cyberpunk)
  • Faith (Hard sci-fi)

Game of Thrones doesn't need Hacking

Special Gear Rules

Equipment for Your Era

Low Tech (Medieval)

  • Armor provides more protection
  • Shields are more important
  • No firearms (obviously)
  • Magic items are treasures

Modern Day

  • Body armor vs bullets
  • Vehicles everywhere
  • Communication gear
  • Specialized equipment

Future Tech

  • Energy weapons standard
  • Force fields & energy shields
  • Cybernetics available
  • AI assistance common

Environmental Rules

The World Itself

🏜️ Harsh Environments

Desert World: Fatigue from heat, water precious

Ice Planet: Cold damage, difficult terrain

Death World: Everything tries to kill you

🌆 Urban Settings

Cyberpunk: Hacking everywhere, augmentations

Modern City: Cameras, crowds, traffic

Gothic: Dark alleys, fog, corruption

🚀 Special Physics

Zero-G: Modified movement, no falling

High Gravity: Reduced Pace, Strength matters more

Dream Logic: Reality is negotiable

Campaign Themes

Setting the Tone

Investigation & Mystery

  • Research gives more clues
  • Social skills crucial
  • Combat rare but deadly
  • Conviction for beliefs

Sherlock Holmes, Call of Cthulhu, noir detective

War & Military

  • Rank matters (new Edge)
  • Supply & logistics
  • Mission briefings
  • Unit cohesion bonuses

Band of Brothers, Starship Troopers, modern warfare

Exploration

  • Discovery rewards
  • Survival emphasis
  • Unknown dangers
  • Resource management

Star Trek, jungle expeditions, dungeon delving

Example Setting Packages

Complete Genre Conversions

Gritty Fantasy Package

"Winter is Coming"

  • Gritty Damage (no Soak)
  • Blood & Guts (injuries)
  • No Power Points (rare magic)
  • Hard Choices (moral dilemmas)

Superhero Package

"Avengers Assemble!"

  • Super Karma (extra Bennies)
  • Four Color (no death)
  • Power Stunts (creative powers)
  • Recurring Villains

Space Opera Package

"A Long Time Ago..."

  • The Force (Arcane Background)
  • Blasters & Lightsabers
  • Planet-hopping
  • Aliens everywhere

Setting Rules Summary

Lethality Options

  • Heroes Never Die: KO only
  • Standard: Normal rules
  • Gritty: No Soak
  • Hardcore: Death saves

Power Options

  • No PP: Fatigue-based
  • More PP: +5 starting
  • Ritual Magic: Dramatic tasks
  • Item-based: Gear dependent

Character Options

  • Born a Hero: Ignore rank
  • More Skills: +3 points
  • Conviction: Belief powers
  • Sanity: Mental health

Ready for the advanced GM tools? Let's explore the Adventure Toolkit!