The World of Rifts: Factions, Places, and Conflicts

A Shattered Earth

Imagine looking at a map of North America, then crumpling it up, setting parts on fire, flooding others, and letting various supernatural entities redraw the borders. That's Rifts Earth - familiar enough to recognize, alien enough to terrify.

The Coalition States: Humanity's Iron Fist

Picture Nazi Germany with power armor and laser rifles, and you're halfway to understanding the Coalition States. They believe in human supremacy above all else - magic is outlawed, D-Bees are vermin to be exterminated, and literacy is discouraged among the masses to maintain control.

graph TD A[Coalition States] --> B[Emperor Karl Prosek<br/>Absolute Ruler] A --> C[Chi-Town<br/>Capital Fortress City] A --> D[Military Might] A --> E[Human Supremacy] D --> F[Dead Boys<br/>Skull-Faced Soldiers] D --> G[Skelebots<br/>Robot Infantry] D --> H[SAMAS<br/>Flying Power Armor] D --> I[Dog Boys<br/>Mutant Soldiers] E --> J[Anti-Magic] E --> K[Anti-D-Bee] E --> L[Anti-Literacy] style A fill:#8B0000,color:#fff style B fill:#8B0000,color:#fff style J fill:#B71C1C,color:#fff style K fill:#B71C1C,color:#fff style L fill:#B71C1C,color:#fff

Life in the Coalition

For the average human citizen, the CS offers safety, food, and purpose - as long as you don't ask questions. Its great fortress cities, such as Chi-Town, shelter huge populations in relative comfort. But step out of line, show magical ability, or befriend a D-Bee, and you'll quickly discover the dark side of this "utopia."

The Federation of Magic: Power Through Sorcery

If the Coalition represents technological tyranny, the Federation of Magic embodies magical despotism. Led by the megalomaniac Lord Alistair Dunscon, they see magic as the path to ultimate power - and everyone else as either tools or obstacles.

Cities of Wonder and Terror

Free Quebec: The Rebel State

Once part of the Coalition, Free Quebec broke away to forge its own path. They share much of the CS's human-first philosophy but keep their own French-Canadian identity. They're proof that even titans can be defied.

The Vampire Kingdoms: Southern Nightmare

Mexico is lost to the undead. Vampire Intelligence - ancient, alien minds - rule through their undead minions. They've turned an entire nation into a blood farm, and their reach extends ever northward.

The Vampire Threat

Other Major Players

graph LR A[Regional Powers] --> B[Northern Gun<br/>Arms Dealers] A --> C[Manistique Imperium<br/>Tech Traders] A --> D[Lazlo<br/>Free City of Learning] A --> E[New Lazlo<br/>Lazlo's Sister City] A --> F[Pecos Empire<br/>Bandit Kingdoms] A --> G[Colorado Baronies<br/>Frontier Holdings] B --> H[Supplies Everyone] D --> J[Erin Tarn's Home] style D fill:#2E7D32,color:#fff style J fill:#2E7D32,color:#fff

The Siege of Tolkeen: A War That Changed Everything

Only recently, the Coalition crushed Tolkeen - a kingdom of magic that stood against them. The war dragged on for years and cost a terrible number of lives. Tolkeen fell not just to Coalition guns but to its own darkness: in desperation, some of its leaders turned to demons and forbidden magic, becoming the monsters the CS claimed they were.

Threats Beyond Nations

Not all dangers come from organized factions:

The Xiticix

Insectoid invaders expanding their hive territory. Picture man-sized alien insect warriors that build vast hive-cities and kill anything that strays too close. They're slowly spreading across the northern Midwest.

Atlantis

The lost continent returned with the Rifts, ruled by the alien Splugorth. They're slavers on a continental scale, raiding for "stock" to sell across dimensions.

The Wild Zones

Most of Earth is wilderness where anything goes. Dinosaurs in the south, demons from random Rifts, petty warlords carving out kingdoms, and worse things that defy description.

Where Heroes Matter

In this world of titans clashing, individual heroes might seem insignificant. But that's exactly why the Tomorrow Legion exists. When the CS and Federation wage war, who saves the villages caught between them? When vampires raid for blood or demons pour from a new Rift, who stands for those who can't stand for themselves?

The Tomorrow Legion's Mission

From the Legion's stronghold, heroes venture forth to:

Adventures Await

Every corner of Rifts Earth holds danger and opportunity:

Your Place in the World

As a member of the Tomorrow Legion, you're not just another gun for hire. You're part of something bigger - a movement that says the future doesn't belong to tyrants and monsters. Whether you're a Glitter Boy holding the line against a demon horde, a Ley Line Walker closing a dangerous Rift, or a Rogue Scholar preserving crucial knowledge, you're writing the next chapter of Earth's story.

The world is broken, but it's not beyond saving. That's why heroes matter. That's why YOU matter.

Ready to create your own legend? Next, see how a Rifts hero is built on top of the standard Savage Worlds character rules...