The Rules You Need
Rifts uses the core rules from The Savage Worlds Guide. If you're new, read these parts first; this section won't repeat them.
Rifts in 12 Parts
Everything the setting adds, in reading order.
Welcome to Rifts Earth
Welcome to Rifts Earth and the Tomorrow Legion.
The World of Rifts
The factions, places and conflicts of a shattered Earth.
Character Creation
Building larger-than-life heroes for Rifts.
Iconic Frameworks
Glitter Boys, Juicers, Cyber-Knights and the other Iconic Frameworks.
Sample Heroes
40 ready-to-play heroes on the Iconic Frameworks, solo and in groups, with a file for the character sheet.
D-Bees & Mutants
The alien and mutant peoples of Rifts Earth.
Weapons & Gear
Mega-damage weapons, armor and vehicles.
Magic & Psionics
Ley lines, PPE and psionic powers.
Setting Rules
The setting rules that make Rifts Earth different.
Combat on Rifts Earth
Mega damage, power armor and what changes in a Rifts fight.
Combat Tactics
Surviving fights against overwhelming odds.
Running Rifts
Running adventures on Rifts Earth.
Tools
Setting-specific tools. For dice, use the main guide's roller.