Combat Mastery: Surviving Firefights in Rifts Earth

Core Combat Rules Still Apply

Rifts uses the standard Savage Worlds combat engine unchanged: action cards for initiative, Fighting against Parry and Shooting against TN 4, raises for extra damage, Aces, Shaken and Wounds, Gang Up, cover, called shots, multi-action penalties and the usual combat options. This guide covers all of that in Combat Basics and Advanced Combat, and the combat Edges in Edges and Hindrances. This part focuses on what Rifts Earth adds on top: Mega Damage, power armor and robot vehicles, and the setting rules that make its firefights so lethal.

The spirit is the same as in any Savage Worlds game, only louder. When mega-damage weapons start firing, things should happen FAST.

Mega Damage in Combat

Mega Damage (MD) weapons and armor outclass ordinary gear. When an MD weapon hits a target with no comparable protection, the result is usually catastrophic. Against MD-rated armor, a fight becomes an ordinary Savage Worlds exchange again, and tactics matter:

graph LR A[MD Attack Hits] --> B{Target MD-protected?} B -->|No| C[Devastating result<br/>usually fatal] B -->|Yes| D[Damage vs Toughness<br/>including armor] D --> E[Armor Piercing matters] D --> F[Raises still add damage] style B fill:#ff5252 style C fill:#f44336 style D fill:#4CAF50

The exact Mega Damage rules (how MD interacts with non-MD targets and armor) are in the Rifts setting books; see Setting Rules for the overview. Two practical consequences shape every fight on Rifts Earth:

Special Combat Situations

Innocent Bystanders

When firing MD weapons in populated areas, missed shots don't just disappear. The core Innocent Bystander rule (see Advanced Combat) matters far more here, because a stray MD blast through a market stall or a farmhouse wall is deadly.

Technical Difficulties

High-tech gear can fail at the worst times. A Critical Failure when using technology is a natural moment for a glitch: a weapon that jams, a sensor that blanks out or a suit system that needs repair before it works properly again. Scale the problem to the story.

Power Armor and Robot Vehicle Combat

Fighting in power armor or robot vehicles adds complexity:

Power Armor Combat Rules

Rifts Special Rules

Blaze of Glory

When a hero would die, they may be able to go out in a Blaze of Glory: one last heroic deed before the end. It's the ultimate heroic sacrifice, and the setting books give the exact procedure.

Death & Defeat

Not every Incapacitation means death. Rifts' Death & Defeat rules can produce results like:

Gang Up on Rifts Earth

Gang Up works exactly as in the core rules, and it matters even against powerful foes. This is how Coalition squads can threaten even a Glitter Boy: surround and overwhelm.

Morale and Fear

Not every enemy fights to the death. Use Fear checks (and morale for groups of Extras) when:

Environmental Hazards

Rifts Earth itself tries to kill you:

Remember the Action Economy

Actions are precious, and multi-action penalties add up fast. Some Iconic Frameworks (Juicers and Crazies, for example) are built for speed and aggression, which makes them action machines in a firefight.

The Most Important Rule

Keep it moving! If you're not sure about a rule, make a call and look it up after the session. Rifts combat should feel like you're in an action movie, not a tactical simulation. When in doubt, go with what's coolest.

Ready to explore how different Iconic Frameworks interact with these combat rules? Let's look at framework-specific combat tactics...