Creating Your Hero

From Zero to Hero in Five Simple Steps!

Building Your Legend

Creating a character in Savage Worlds is like assembling your own superhero, anime protagonist, or fantasy adventurer. You start with a concept and build from there using a point-buy system that ensures everyone starts balanced but unique!

The Movie Trailer Method

Before diving into numbers, imagine your character's movie trailer. What three scenes would showcase who they are? For Spider-Man it might be: 1) Getting bitten and discovering powers, 2) Swinging through New York, 3) Saving someone while cracking jokes. This gives you their origin, abilities, and personality!

Character Creation Overview

Step 1: Concept and Background

Every great character starts with a compelling concept. This isn't about stats yet - it's about WHO your character is!

The Reluctant Hero

Examples: Frodo Baggins, Peter Parker, Shinji Ikari

Ordinary person thrust into extraordinary circumstances

The Veteran Warrior

Examples: Aragorn, Captain America, Guts from Berserk

Experienced fighter with a troubled past

The Genius

Examples: Tony Stark, Shikamaru, Hermione Granger

Solves problems with intellect rather than brawn

The Chosen One

Examples: Luke Skywalker, Harry Potter, Naruto

Destined for greatness, whether they like it or not

Quick Concept Generator

Combine: [Adjective] + [Profession/Role] + [with a Secret/Goal]

  • "Cheerful pilot searching for her lost sister"
  • "Grizzled detective who sees ghosts"
  • "Noble samurai seeking redemption"

Step 2: Choose Your Race

Your race provides your character's baseline abilities. The core rules offer a handful of sample races; here are four of them:

Human

Bonus: Free Edge (special ability)

Examples: Batman, Iron Man, Eren Yeager

Versatile and adaptable, humans excel through determination

Android

Bonus: Construct - doesn't breathe, immune to disease and poison, +2 to recover from Shaken

Examples: Vision, Data, Android 18

Artificial beings with unique advantages and limitations

Rakashans

Bonus: Natural claws, low-light vision, agile

Examples: Tigra, Cheetah, Khajiit

Feline humanoids with grace and ferocity

Saurians

Bonus: Natural armor and bite, keen senses (but they hate the cold)

Examples: Lizard (Spider-Man), Argonians, Godzilla (tiny version)

Reptilian warriors with scales and keen senses

Building Custom Races

Want to play an elf, dwarf, or alien? Use these guidelines:

  • Pick positive racial abilities - each one has a fixed point value from the Ancestral Abilities list in the core rulebook (under Creating Ancestries)
  • Offset them with negative traits, which subtract points: a Minor Hindrance is -1, a Major one -2
  • As a rule of thumb, aim for a net total of about +2 - roughly what a human's free Edge is worth

Example - Elf: Low Light Vision (+1), Attribute Increase: start with Agility d6 instead of d4 (+2), All Thumbs with technology (-1) = a net +2 race!

Why is an Attribute Increase worth twice Low Light Vision? It also raises that attribute's maximum by one step (to d12+1), so it's worth more than a point spent on attributes. Low Light Vision only helps in dim light. The GM still decides which abilities suit the setting, but the point values come from the book.

Step 3: Assign Attributes

You have 5 points to raise your attributes. All start at d4, and each die increase costs 1 point (up to d12).

Character Build Examples

The Spider-Man Build

  • Agility d10 (3 pts) - Wall-crawling acrobat
  • Smarts d8 (2 pts) - Science genius
  • Strength d4 - Proportionate spider strength comes from powers
  • Spirit d4 - Still learning confidence
  • Vigor d4 - Relies on dodging, not toughness

The Captain America Build

  • Agility d6 (1 pt) - Good reflexes
  • Smarts d4 - Tactical, not scholarly
  • Strength d8 (2 pts) - Super soldier strength
  • Spirit d6 (1 pt) - Natural leader
  • Vigor d6 (1 pt) - Peak human endurance

The Hermione Build

  • Agility d4 - Not particularly athletic
  • Smarts d10 (3 pts) - Brightest witch of her age
  • Strength d4 - Books, not barbells
  • Spirit d8 (2 pts) - Strong-willed and brave
  • Vigor d4 - Average constitution

Step 4: Assign Skills

You get 12 points for skills. The five core skills - Athletics, Common Knowledge, Notice, Persuasion, and Stealth - start at d4 for free. Any other skill costs 1 point to buy at d4. Each step costs 1 point up to its linked attribute, then 2 points per step above that. (A human's free bonus is an Edge, not extra skill points.)

Skill Cost Calculator

Quick Skill Packages

The Fighter Package

  • Fighting d8 (3 pts)
  • Shooting d6 (2 pts)
  • Athletics d8 (2 pts - core skill, d4 was free)
  • Notice d6 (1 pt - core)
  • Intimidation d6 (2 pts)
  • Stealth d6 (1 pt - core)
  • Common Knowledge d6 (1 pt - core)
  • Persuasion d4 (free - core)

Total: 12 points (assumes Agility d8, Smarts d6, Spirit d6) - Perfect for warriors like Cloud Strife or Conan

The Face Package

  • Persuasion d8 (2 pts - core, d4 was free)
  • Notice d6 (1 pt - core)
  • Common Knowledge d6 (1 pt - core)
  • Stealth d6 (1 pt - core)
  • Performance d6 (2 pts)
  • Taunt d6 (2 pts)
  • Research d6 (2 pts)
  • Fighting d4 (1 pt)
  • Athletics d4 (free - core)

Total: 12 points (assumes Smarts d6, Spirit d8, Agility d6) - Great for characters like Black Widow or Loki

The Scholar Package

  • Research d8 (3 pts)
  • Academics d6 (2 pts)
  • Science d6 (2 pts)
  • Notice d8 (2 pts - core, d4 was free)
  • Common Knowledge d8 (2 pts - core)
  • Persuasion d6 (1 pt - core)
  • Athletics d4, Stealth d4 (free - core)

Total: 12 points (assumes Smarts d8, Spirit d6) - Ideal for Tony Stark or Bruce Banner types

Step 5: Finishing Touches

Calculate Your Derived Statistics

Hindrances and Edges

Every human starts with one free Novice Edge. To get more, take Hindrances - flaws that make your hero interesting. A Major Hindrance is worth 2 points and a Minor Hindrance 1 point, and you can take up to 4 points' worth. Spend those points like this:

  • 2 points: raise an attribute one die type, or gain a new Edge
  • 1 point: raise a skill one die type, or gain additional starting funds equal to your starting amount

Starting Gear

Heroes begin with:

  • $500 (the common default - settings may change it)
  • The clothes on their back
  • A weapon or two based on concept
  • Personal items that fit their story

Modern Hero: Smartphone, wallet, car keys, pistol, kevlar vest

Fantasy Adventurer: Sword, shield, backpack, rope, torches

Space Explorer: Laser pistol, commlink, spacer's toolkit

Room to Grow

Remember, starting characters are competent but not legendary. You'll advance by:

  • Earning Advances - there's no XP; the GM typically awards one Advance per session
  • Every four Advances moves you up a Rank (Novice, Seasoned, Veteran, Heroic, Legendary)
  • Advances let you gain new Edges, raise skills or attributes, or shed a Hindrance

Think of it like leveling up in an RPG or training arcs in anime!

Complete Character Example: Web-Slinging Hero

Parker Peters - Definitely Not Spider-Man

Attributes

  • Agility: d10
  • Smarts: d8
  • Spirit: d4
  • Strength: d4
  • Vigor: d4

Skills

  • Athletics: d8
  • Common Knowledge: d6
  • Fighting: d6
  • Notice: d8 (+2 from Alertness)
  • Persuasion: d4
  • Science: d8
  • Stealth: d6
  • Taunt: d6
  • Thievery: d4

Derived Stats

  • Pace: 6"
  • Parry: 5
  • Toughness: 4
  • Bennies: 3

Edges

  • Alertness (free human Edge)
  • Quick (bought with 2 Hindrance points)

Hindrances

  • Heroic (Major)
  • Enemy (Minor) - School Bully
  • Poverty (Minor)

Background

Nerdy high school student who recently gained amazing powers. Struggles to balance schoolwork, heroics, and hiding his identity. Makes bad jokes when nervous (which is always).

Point Check

Attributes: Agility d10 (3) + Smarts d8 (2) = 5 points. Hindrances: Heroic (2) + Enemy (1) + Poverty (1) = 4 points, spent on the Quick Edge (2) and two extra skill points (2). Skills: 12 + 2 = 14 points - Athletics 2, Common Knowledge 1, Notice 2, Stealth 1 (core skills, d4 free; Persuasion stays at d4), plus Fighting 2, Science 3, Taunt 2, Thievery 1. Every skill is at or below its linked attribute, so each step cost 1 point. Derived: Parry 2 + 3 (half of Fighting d6) = 5; Toughness 2 + 2 (half of Vigor d4) = 4.

Gear

  • Homemade costume
  • Web-shooters (when he gets powers)
  • Smartphone with cracked screen
  • School backpack
  • $20 and a subway pass

Character Creation Checklist

  1. ✓ Concept - Who is your character?
  2. ✓ Race - Human or something exotic?
  3. ✓ Attributes - 5 points to spend
  4. ✓ Skills - 12 points (core skills start at d4 free)
  5. ✓ Derived Stats - Calculate Pace, Parry, Toughness
  6. ✓ Edges & Hindrances - Free human Edge, plus up to 4 Hindrance points to spend
  7. ✓ Gear - Starting equipment
  8. ✓ Background - A few sentences about their story

Next up: Deep dive into Traits and Skills!