🎲 Welcome to the Marshal's Office 🎲
This page gathers the tools that are specific to Deadlands: a deck for initiative and huckster hands, a Fear check roller, a hero tracker with Grit, name generators, and quick tables of Weird West strangeness. Think of it as a saddlebag of tricks for the table.
For everyday trait rolls, damage and the Wild Die, use the guide's main Dice Roller: Deadlands rolls dice exactly as the core rules do (TN 4, a raise for every 4 over, Aces, and the Wild Die), so there's no need for a second roller here. To keep a hero's fate chips, Grit and Harrowed notes on a full sheet you can save and print, use the Character Sheets.
🃏 Initiative and Huckster Cards
Draw from a 54-card deck (two Jokers) for initiative, or deal a five-card hand for a huckster's gamble with a manitou. The deck stays as it is between draws until you shuffle or reset it, just like the real thing.
In the current Savage Worlds edition, a huckster can gamble with a manitou for extra power by drawing a poker hand: the better the hand, the better the deal, and a bad deal can bring backlash. The exact number of cards, the payouts and the backlash triggers are in the setting book; this dealer deals the hand and names it so you don't have to squint at the cards.
😱 Fear Check Roller
A Fear check is a Spirit roll against TN 4, usually with a penalty for how horrifying the sight is. Wild Cards roll a Wild Die alongside their Spirit die and keep the higher; both dice Ace. Add any bonuses the setting allows, such as Grit (see the setting book for how much it offsets).
Fear Check
🛠️ Utility Tools
Quick Hero Tracker
Weird West Name Generator
📋 Quick References
Rolling in the Weird West
Fear Levels
🎮 Session Management Tools
Quick inspiration for the Marshal: roll up some uncanny weather, a strange encounter, a mad science malfunction, a flavourful backlash effect or a fresh complication. These are story prompts, not rules results.